Tiny Frontiers
Tiny Frontiers is a rules‑lite sci‑fi game powered by TinyD6’s 2d6 tests. Classless and low‑prep, it favors quick scenes, clear outcomes, and micro‑settings that kick off play fast. Ideal for one‑shots and short campaigns where starship action and frontier exploration take center stage.
Science Fiction • Needs GM • 2/5 complexity • One-shot friendly • None prep
Tone is adventurous and flexible rather than hard‑science simulation. The engine is TinyD6: roll 2d6, any 5–6 is a success.
Theme and Setting
Advantage = 3d6; disadvantage = 1d6. Characters are classless and built from simple Traits that define what they do well (Ace Pilot, Survivalist, etc.), plus a few choices for weapons and heritage.
How Play Feels
Because nearly everything runs on the same test, turns are decisive and the GM can focus on fictional positioning instead of rule lookups. Combat is quick and brutal by design—range bands and straightforward weapon tags keep pacing snappy.
What Makes It Distinct
You want denser mechanical crunch or build complexity You want the system to stay almost invisible at the table. You want denser mechanical crunch or build complexity You want the system to stay almost invisible at the table.
Where It May Not Fit
You want denser mechanical crunch or build complexity You want the system to stay almost invisible at the table.
What this game is about
A strong fit for groups that want science-fiction ideas to shape the actual play experience, with classless helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.