Tiny Dungeon Fantasy; Rules Lite; Classless; Quick-Play; Low Prep

At‑a‑glance: TinyD6 • 2d6 tests (advantage/disadvantage) • 3–5 players + GM • Very low prep • Rules‑lite • 2–3h sessions

Theme and Setting

Tiny Dungeon aims for classic fantasy that’s easy to run at any table. Official micro‑settings give you plug‑and‑play worlds (or you can lift content from other TinyD6 titles) so you can start with a clear premise and grow organically.

Core Mechanics and Rules

Roll 2d6; any 5–6 is a success. Advantage = 3d6; disadvantage = 1d6. Characters are built from traits plus a few simple choices (weapons, heritage, etc.). The system emphasizes quick rulings and consistent results over subsystems—combat, tests, and exploration all use the same core.

What Makes It Unique

TinyD6 keeps the cognitive load low without sacrificing fantasy flavor. Classless traits let you define concepts fast, and the unified test keeps turns snappy. The broader TinyD6 ecosystem (supers, sci‑fi, wastelands) invites easy genre mash‑ups.

Target Audience and Player Experience

Perfect for new players, family tables, teachers, and GMs who want ultra‑low prep. Expect decisive turns, clear outcomes, and fiction‑first play. If you want deep buildcraft or tactical granularity, this stays intentionally light—strengths are speed, clarity, and flexibility.

Tiny Dungeon logo
Emoji icon 1f929.svg

What do players think?

Reviewers highlight TinyD6 for its approachability, ultra-fast teaching, and trait-based, classless builds. Great for families and new tables; micro-settings add variety. Common caveat: very light crunch means limited tactical depth by design.

Related TTRPG Games

Compare Tiny Dungeon with other great ttrpg games.

Index Card RPG logo

Index Card RPG

Compared to ICRPG, Tiny Dungeon is even lighter: TD uses a single 2d6 test with traits (no scene target numbers, timers, or kit-bash widgets). ICRPG adds table tools and pacing mechanics for GMs who want more dials; TD favors absolute minimalism and fastest onboarding.

Knave logo

Knave

Versus Knave, Tiny Dungeon trades OSR slot-inventory and loot-as-build for trait-based, classless builds and a unified 2d6 test. Knave leans exploration + inventory pressure; TD leans approachability and consistent resolution across the whole game.

Quest logo

Quest

Quest and Tiny Dungeon are both beginner-friendly, but approach in different ways: Quest is narrative-forward with carded abilities and guided structure; Tiny Dungeon is mechanics-minimal (2d6 + traits), letting the table improvise freely with almost no rules overhead.

Join Our Mailing List

Every week we send out a newsletter with last week's 10 best ttrpg games that have been added to the directory.

Error. Your form has not been submittedEmoji
This is what the server says:
There must be an @ at the beginning.
I will retry
Reply
We respect your privacy and take protecting it seriously.
Built on Unicorn Platform