Push SRD

Push SRD is a rules‑lite, narrative engine built around a single d6 push‑your‑luck roll. Classless and GM‑optional, it emphasizes quick, cooperative scenes and emergent complications over crunch. Ideal for one‑shots, pick‑up sessions, and fast design sprints across any genre.

At-a-glance

Classless • 1-5 players • 3/5 complexity • One-shot friendly • None prep

Push SRD

The result is a focused quest framed by evocative cues, leaving tone and detail to the group’s taste. Everything resolves with a single d6: take an action when it’s dramatically interesting and roll.

Theme and Setting

Weak/Strong Hits move the fiction forward; you can “push” by adding another d6 to chase a Strong Hit—at the risk of tipping into a Miss. There are no stats or modifiers.

How Play Feels

Traits, agendas, and a 36‑prompt Matrix guide scenes while keeping bookkeeping near zero. GM duties are distributed: players take turns spotlighting, framing, asking questions, and consulting an oracle when uncertainty remains.

What Makes It Distinct

You want combat and action to drive most of the session You want a giant long-form campaign engine. You want combat and action to drive most of the session You want a giant long-form campaign engine.

Where It May Not Fit

You want combat and action to drive most of the session You want a giant long-form campaign engine.

Decision guide

What this game is about

Key facts
Players
1-5 players
Session
60-120 minutes
Prep
None
Play profile
Complexity
3/5
New GM Fit
4/5
Roleplay Focus
5/5
Combat Focus
2/5
Tactical Depth
0/5
Campaign Depth
2/5
Who it suits
Best for
Tables that want fiction-first play and scene-level consequencesTables that want quick onboarding and low mechanical dragPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want combat and action to drive most of the sessionYou want a giant long-form campaign engineYou want a strongly authored default world instead of a flexible framework

A strong fit for groups that want fiction-first play and scene-level consequences, with classless helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON