At‑a‑glance: Rules‑lite • 2d6 • 3–6 players • GM‑led • 1–3h one‑shots • Near‑zero prep
Lasers & Feelings emulates pulpy space‑opera in a single page. You’re the crew of the scout ship Raptor, exploring the unknown while your captain is out of action. Tone is bright, adventurous, and flexible—from earnest Trek‑style diplomacy to goofy capers.
Each character has one number (2–5) between Lasers (logic, tech, calm) and Feelings (intuition, rapport, passion). To attempt something risky, roll 1–3 d6: you succeed on each die that’s on the correct side of your number (≤ for Lasers, ≥ for Feelings). Expertise, help, and gear add dice; acting against your strengths may remove one.
When you roll exactly your number, you have Laser Feelings: ask the GM a question and get a tactical advantage. The loop keeps scenes brisk and cinematic—no granular positioning or damage math.
Pick an archetype (Android, Hot‑Shot, Doctor…) and a style (Bold, Charming, Intense…), then a ship role. Five quick picks create the crew’s vibe and give the GM clear hooks for obstacles, allies, and weird space problems.
GM guidance fits the format: establish a mission, escalate complications, ask questions, and fill in answers with the table. The included oracles and sample threats seed sessions fast. For multi‑shot arcs, many tables add safety tools, clocks/tracks for ship risk, and simple advancement notes without losing the one‑page feel.
Perfect for first‑timers, conventions, and weeknight one‑shots. If your group wants crunchy builds or tactical combats, this is intentionally lighter; if you want fast starts, big choices, and playful sci‑fi, it sings.
Widely recommended as a one‑page sci‑fi pickup game: teach in minutes, 2d6 vs target with a clever Lasers/Feelings stat split. Fans love the fast crew setup and GM guidance; common note: it’s intentionally minimal—tables often add a few safety/tools or campaign scaffolding if extending play.
Compare Lasers & Feelings with other great ttrpg games.
Into the Odd also delivers fast play and high stakes, but leans grim‑industrial with procedures and Arcana. Pick Lasers & Feelings for bright, pulpy sci‑fi one‑shots; choose ItO when you want harsher exploration and OSR‑style pressure.
Tiny Frontiers expands minimalist sci‑fi into a full book with traits, range bands, and micro‑settings. L&F stays one‑page and improvisational; TF adds structure for short campaigns while keeping rules light.
24XX is a hackable, CC‑BY chassis for quick, fiction‑first play across genres (often lo‑fi sci‑fi). L&F is a specific space‑opera setup with a single number stat; 24XX is a toolkit to build many micro‑games.
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