At‑a‑glance: OSR lineage (rulings‑over‑rules) • d20 roll‑under abilities • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions
Reviewers consistently praise TBH2e for lightning-fast character creation, player-facing roll-under mechanics, and near-zero-prep compatibility with classic adventures. Many love the usage-die approach to resources and armor-as-soak for snappy combat. Common caveats: swingy lethality, sparse character options versus crunch-heavy games, and a reliance on GM rulings over codified subsystems.
Compare The Black Hack (2nd Edition) with other great ttrpg games.
Shares a brutal, classless OSR feel with fast saves and high lethality, but Into the Odd pushes further into industrial‑weird fiction with Arcana and sparse rules prose. TBH2e is marginally more traditional dungeon‑crawl friendly; Into the Odd leans surreal discovery.
Knave’s ultra‑concise toolkit pushes inventory as identity even harder than TBH2e. Both are classless and module‑friendly; TBH2e has more built‑in procedures and monsters, while Knave is a barebones chassis you customize heavily.
Cairn blends Knave and Into the Odd into a gentle‑grim forest fantasy. Compared to TBH2e, Cairn emphasizes exploration procedures and scars; TBH2e keeps resolution even snappier with roll‑under tests and armor‑as‑soak. Both excel at low‑prep, dangerous adventures.
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