World of Dungeons
World of Dungeons is an ultra-minimal, Dungeon World–adjacent fantasy game that runs on 2d6 rolls and rulings over rules. Classless and fast to teach, it focuses on quick dungeons, creative problem-solving, and near-zero prep. Perfect for one-shots, drop-in play, or teaching brand-new players.
PbtA-adjacent • 2d6 moves • 2–5 + GM • Near-zero prep • Rules‑lite • 1–2h sessions
Classic dungeon-crawl vibes distilled to essentials—adventurers, hazards, treasure, and creative problem-solving. It’s setting-agnostic and thrives on prompts rather than canon.
Theme and Setting
Resolve risky actions with 2d6 + attribute: 10+ full success, 7–9 mixed, 6- miss. HP comes from rolling hit dice and keeping dice equal to level.
How Play Feels
Armor subtracts damage. Magic and monsters are intentionally under-specified to encourage rulings and hacks.
What Makes It Distinct
A true “rules sketch”: minimal procedures that invite table judgment. It runs fast, converts OSR content on the fly, and teaches play through conversation rather than rule lookups.
Where It May Not Fit
You want denser mechanical crunch or build complexity You want combat and action to drive most of the session.
What this game is about
A strong fit for groups that want fantasy adventure with a clear play identity, with narrative-Driven helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.