At‑a‑glance: OSR/NSR lineage • d20+d6 saves • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions
Players praise its quick, brutal mechanics and evocative layout that keeps sessions moving. Common notes: swingy lethality, sparse character options by design, and a heavy‑metal tone that won’t fit every table.
Compare Vast Grimm with other great ttrpg games.
Shares the same ultra‑lean, swingy core—Vast Grimm pushes it into sci‑fi body horror and resource‑starved starship play, where contamination and scarcity drive the tension.
Both deliver bleak, low‑prep sci‑fi survival. Vast Grimm is louder and more metal‑horror; Death in Space leans moodier and quieter, with decay and downtime shaping tone.
Mothership offers more toolkit crunch and panic procedures; Vast Grimm runs faster with fewer moving parts, trading simulation for immediacy and ‘fight‑to‑live’ momentum.
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