Those Dark Places

Those Dark Places is a rules‑lite industrial sci‑fi horror game using simple dice pools and stress checks. Classless and low‑prep, it focuses on claustrophobic missions, malfunctioning ships, and corporate pressure. Ideal for tense one‑shots and short campaigns where survival and hard choices drive the fiction.

At-a-glance

Aliens • Needs GM • 3/5 complexity • One-shot friendly • Low prep

Decision Tags:
Low Prep
Those Dark Places

Stories orbit survival—patching hull breaches, triaging injuries, and deciding whether to cut losses or dive deeper for a risky payday. The system uses small d6 pools against target numbers and situational modifiers, with a concise Stress and Condition model that escalates danger without bogging down play.

Theme and Setting

Characters are classless and quick to build, gear is straightforward, and ship/environment procedures get explicit support so crews can react fast when alarms blare. Resolution stays focused: roll, interpret, push, and move on.

How Play Feels

Instead of tactical crunch, the game leans on pressure: dwindling oxygen, bad lighting, unreliable machinery, and corporate mandates that clash with common sense. Prep is minimal—scenarios read fast and run faster—so the table can start tense scenes within minutes.

What Makes It Distinct

You want combat and action to drive most of the session You want the system to stay almost invisible at the table. You want combat and action to drive most of the session You want the system to stay almost invisible at the table.

Where It May Not Fit

You want combat and action to drive most of the session You want the system to stay almost invisible at the table.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
120-180 minutes
Prep
Low
Play profile
Complexity
3/5
New GM Fit
5/5
Roleplay Focus
4/5
Combat Focus
2/5
Tactical Depth
2/5
Campaign Depth
4/5
Who it suits
Best for
Players who want hostile encounters with alien life and worldsTables that want quick onboarding and low mechanical dragPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want combat and action to drive most of the sessionYou want the system to stay almost invisible at the tableYou want a much breezier tone than this game is built to support

A strong fit for groups that want hostile encounters with alien life and worlds, with rules Lite helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON