At-a-glance: GM-less map-drawing • Standard 52-card deck • 2–4 players • Near-zero prep • Rules-lite • 2–3h sessions
For a long time
A re-imagining of The Quiet Year that centers on monstrosity and decolonization. Players collectively map a community of monsters rebuilding after driving off human occupiers. The game delivers poignant storytelling about healing and self-discovery
Compare The Deep Forest with other great ttrpg games.
A Quiet Year is The Deep Forest's parent game—both use card-driven map-drawing to tell collaborative community stories. While A Quiet Year focuses on human settlements facing change, The Deep Forest centers monstrous communities reclaiming their home from human occupiers.
The Warren shares The Deep Forest's focus on non-human communities and survival through collaboration. Both use PbtA mechanics to explore how groups navigate threats while building something together—The Warren with rabbits, The Deep Forest with monsters.
For the Queen and The Deep Forest both deliver collaborative storytelling through card-driven prompts. For the Queen focuses on a perilous journey and relationships, while The Deep Forest explores community healing and decolonization through map-making.
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