At‑a‑glance: Tragic survival horror • Candle countdown • 3–6 + GM • Near‑zero prep • Rules‑lite • 2–3h sessions
Endless night has fallen. Five days ago, They came. You play ordinary people trying to survive a last, flickering span of hours before the dark takes everything. The tone is bleak but human—courage, fear, and fragile hope as you decide what matters with the end in sight.
Play uses ten real candles that mark time and escalate risk. As scenes resolve and candles go out, the room literally darkens. Resolution is a simple, fiction‑first dice pool: roll handfuls of d6s to overcome obstacles; sixes succeed, ones can remove dice from your pool. Each extinguished candle triggers a moment of communal narration called a Truth, shaping what becomes locked into the story as the end approaches. Character creation is fast and evocative—traits and moments give you levers to push hope at a price.
The ritual is the engine. Lighting the candles at the start, speaking final recordings into the dark, and letting failures snuff light turns tension into something you feel. The mechanics stay minimal so pacing and tone drive play: choices, consequences, and when to risk the dwindling dice pool. Because the game is intentionally tragic, success isn’t about winning the apocalypse—it’s about meaning in your last hours.
Perfect for groups who want high‑tension survival without rules overhead: Halloween one‑shots, convention slots, or dramatic palate‑cleansers between campaigns. New players onboard in minutes; veterans can savor scene framing, environmental storytelling, and tough calls under pressure. If you prefer crunchy advancement or tactical maps, this stays intentionally lean; if you want unforgettable atmosphere and hard choices, it delivers.
Critics and tables alike praise Ten Candles for raw, ritual tension and a simple, teach-in-minutes rules loop. The physical candle countdown builds dread while collaborative prompts keep scenes tight. Common caveats: it is tragic by design and tuned for one-shots over long campaigns.
Compare Ten Candles with other great ttrpg games.
Both deliver tense survival with minimal rules and a clock on hope; Dino Island runs pulpy, team‑based escapes while Ten Candles leans ritual and inevitable tragedy.
Each favors exploration under pressure with quick d6 resolution; Green Dawn Mall sustains eerie group campaigns, Ten Candles condenses the experience into a single doomed night.
Zombie World zooms to community‑scale survival with ongoing scarcity and social fallout; Ten Candles narrows to one last stand where choices matter more than living past dawn.
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