Stoneburner Science Fiction; Survival; Solo Play; Exploration-Driven; Resource Management; Low Prep; Quick-Play; Rules Lite

At‑a‑glance: OSR/NSR‑inspired • Step‑die (Breathless) • 1–5 (solo‑friendly) • Low prep • Rules‑lite • 1–3h sessions

Theme and Setting

Stoneburner drops you into the Long Belt: cursed asteroid mines where House Grandrock’s legacy is equal parts debt, demons, and dwindling hope. You play a tight‑knit crew of space dwarves tasked with reclaiming galleries, salvaging relics, and keeping a fragile settlement alive. It’s sci‑fantasy with grime under the nails—part Deep Rock Galactic, part Dwarf Fortress, with a vein of doom‑hunting heroics.

Core Mechanics and Rules

The game runs on Breathless, a rules‑lite step‑die engine that models exhaustion and risk. Actions use dice that degrade (d10 → d8 → d6 → d4) as the delve wears on; careful resupply and clever play restore your edge. Kits (like Striker, Sinker, Spellwinder, Stanchion) give immediate identity without build crunch. Procedures cover delving, crafting, looting, and community management, keeping turns snappy and fiction‑first. Player‑facing rolls, clear clocks and tracks, and simple opposition make it ideal for solo or GM‑light tables.

What Makes It Unique

Stoneburner marries tense survival play with tangible colony‑building. Expeditions push deeper for ore and answers, then return to invest in workshops, defenses, and amenities that shape future dives. The loop rewards prudence: light, tools, and time are precious; pushing your luck invites calamity. The demon ecology and mine generators offer strong prompts without locking you to prewritten plots, making each shaft feel discovered rather than designed.

Target Audience and Player Experience

If you want quick, punchy sessions with meaningful consequences, this sings. Solo delvers get clean guidance for oracles and procedures; groups get emergent objectives and shared risk management. New players can grasp the kit‑forward characters in minutes, while veterans can savor route‑planning, loadouts, and settlement tradeoffs. It’s perfect for short campaigns and one‑shots that feel complete—salvage a gallery, stave off a crisis, upgrade a district, and feel the settlement breathe again.

Stoneburner logo
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What do players think?

Players praise Stoneburner’s approachable, rules‑lite Breathless engine and strong theme, highlighting fast character creation, satisfying base‑building, and tense resource decisions. Common notes: swingy step‑die attrition can punish overlong delves; shines in short, purposeful expeditions.

Related TTRPG Games

Compare Stoneburner with other great ttrpg games.

Mothership logo

Mothership

Harder sci‑fi survival with stress and panic; deeper lethality and procedure, less colony‑building between dives.

Death in Space logo

Death in Space

Gritty, minimalist space decay—more cosmic rust and faction scum; fewer management layers than Stoneburner.

Ironsworn: Starforged logo

Ironsworn: Starforged

Solo‑first vow‑driven exploration—richer narrative tools and oracles; crunchier than Breathless but similarly expedition‑minded.

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