Stoneburner
Stoneburner is a rules‑lite sci‑fantasy survival game using the Breathless step‑die engine. Solo‑friendly and classless kits drive quick, low‑prep play focused on demon‑haunted delves, resource juggling, and colony growth. Ideal for short, high‑stakes sessions where choices about light, tools, and risk define whether your dwarves rebuild—or burn.
Science Fiction • 1-1 players • 3/5 complexity • One-shot friendly • Low prep
It’s sci‑fantasy with grime under the nails—part Deep Rock Galactic, part Dwarf Fortress, with a vein of doom‑hunting heroics. The game runs on Breathless, a rules‑lite step‑die engine that models exhaustion and risk.
Theme and Setting
Actions use dice that degrade (d10 → d8 → d6 → d4) as the delve wears on; careful resupply and clever play restore your edge. Kits (like Striker, Sinker, Spellwinder, Stanchion) give immediate identity without build crunch.
How Play Feels
Procedures cover delving, crafting, looting, and community management, keeping turns snappy and fiction‑first. Player‑facing rolls, clear clocks and tracks, and simple opposition make it ideal for solo or GM‑light tables.
What Makes It Distinct
You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support. You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.
Where It May Not Fit
You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.
What this game is about
A strong fit for groups that want science-fiction ideas to shape the actual play experience, with exploration-Driven helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.