Perseverant

Perseverant is a rules-lite collaborative story game about surviving a brutal wilderness. GM-less, zero-prep, and playable in a single 2-4 hour session. Players co-create the environment and face mounting challenges where traits deplete over time, forcing desperate choices. Ideal for one-shots and narrative-driven groups.

At-a-glance

GM-less Story Game • Trait-based resolution • 2-5 players • Zero prep • Rules-lite • 2-4h sessions

Perseverant

Perseverant casts players as desperate travelers crossing an unforgiving wilderness of their own creation. Whether it is the arid Silk Road in 1257 AD, a derelict space station, or tunnels beneath a molten planet, the setting is defined collaboratively at the table.

Theme and Setting

The tone can range from realistic and gritty to dramatic or even fantastical, but the core remains constant: survival is uncertain, sacrifice is inevitable, and betrayal lurks among companions. The game uses a trait-based resolution system where characters begin with a selection of abilities, skills, and connections.

How Play Feels

When confronting challenges, players key relevant traits to succeed. The brilliant mechanic: once a trait is used, it cannot be immediately used again.

What Makes It Distinct

As the game progresses, players must reach deeper for obscure or buried traits, perfectly mirroring the exhaustion and desperation of a survival story. No GM required—scenes are framed collaboratively with cues and inspiration provided by the system.

Where It May Not Fit

You want combat and action to drive most of the session You want the system to stay almost invisible at the table.

Decision guide

What this game is about

Key facts
Players
2-5 players
Session
120-240 minutes
Prep
None
Play profile
Complexity
3/5
New GM Fit
5/5
Roleplay Focus
5/5
Combat Focus
2/5
Tactical Depth
1/5
Campaign Depth
3/5
Who it suits
Best for
Tables that want fiction-first play and scene-level consequencesTables that want quick onboarding and low mechanical dragPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want combat and action to drive most of the sessionYou want the system to stay almost invisible at the tableYou want a much breezier tone than this game is built to support

A strong fit for groups that want fiction-first play and scene-level consequences, with narrative-Driven helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON