At‑a‑glance: OSR/NSR lineage • Unified d20 tests • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions
Knave 2e is a classless fantasy toolkit tuned for exploration‑driven play. It assumes a gritty, treasure‑focused adventuring style that can slot into any old‑school setting—ruined dungeons, hostile wilderness, or strange, faction‑riven cities. The text leans toward tone‑agnostic fantasy so groups can dial it from whimsical to lethal as desired.
Mechanically, Knave 2e centers on a unified d20 resolution: roll against clear target numbers with ability scores, armor, and difficulties placed on a 0–10 scale. Characters are fully classless; any PC can cast spells, call down miracles, or wield any gear, with effectiveness driven by where they invest improvements and by what fits in limited inventory slots.
A slot‑based inventory makes equipment meaningful: wounds can fill slots, pushing hard choices to drop gear or treasure. The d6 Hazard Die condenses time, encounters, weather, torches, fatigue, and clues into a single cadence—accelerating procedures without complex tracking. Magic is practical and world‑bending: 100 level‑less spells encourage creative, utility‑first solutions, with optional chaotic spell generation for tables that want swingy results. Divine magic is relic‑driven and quest‑oriented, while alchemy lets PCs hunt creatures for special essences to refine into potions.
Knave’s strength is its “control‑panel” usability: 75 d100 tables rapidly produce dungeons, regions, factions, monsters, items, and more. These tools support GMs and solo players alike, enabling a campaign to emerge from procedures rather than prep. Designer commentary clarifies intent behind rules, and optional mass‑battle and downtime subsystems round out campaign‑scale play without bloating the core loop.
The result is a flexible chassis that stays compatible with decades of OSR adventures while feeling modern: fast to learn, quick at the table, and biased toward rulings‑over‑rules.
Best for groups who want quick starts, high agency, and exploration‑first play. New players benefit from intuitive tests and fast character creation; veterans get a tight engine that spotlights choices, risk, and resource management. Expect swift turns, meaningful gear tradeoffs, and deadly consequences when luck and planning fall short.
Reviewers praise Knave 2e's intuitive, unified d20 mechanics and its powerful GM toolkit of hexcrawl, dungeon, and generator tables. Common notes highlight fast character creation, classless flexibility, strong solo‑prep support, and occasional gaps that rely on table rulings.
Compare Knave: Second Edition with other great ttrpg games.
Into the Odd pares down OSR further—no attack rolls, lethal saves, and fast exploration. If you like Knave’s classless, procedure‑forward play but want even sharper lethality and fewer moving parts, this is a clean match.
The Black Hack 2e offers ultra‑fast d20 play with player‑facing rolls and usage dice. Compared to Knave 2e, it’s even snappier in combat, with fewer generators but a similarly rulings‑first ethos.
Macchiato Monsters embraces freeform, classless OSR with lightweight advancement and inventive procedures. If you enjoy Knave’s slot‑based decisions and creative magic, this pushes even more improvisational, zine‑style play.
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