HOSTILE

HOSTILE is a near‑future, blue‑collar sci‑fi survival RPG using classic 2d6 task resolution. Classless and low‑prep, it emphasizes hazardous jobs, hard vacuum, and resource management over heroics. Ideal for tense one‑shots, salvage runs, and ongoing colony campaigns with a gritty, industrial vibe.

At-a-glance

Aliens • Needs GM • 4/5 complexity • Low prep

HOSTILE

Alien life, while rare, is hostile; the environment is worse. Built on Cepheus/2d6, the rules use straightforward attribute + skill checks with target numbers and degrees of effect.

Theme and Setting

Character creation supports both lifepath and non‑random options. Survival procedures cover vacuum, radiation, toxic atmospheres, heat, dehydration, and more; stress and panic rules escalate tension under pressure.

How Play Feels

Tactical combat leans lethal and practical (aimed fire, suppressive fire, vehicles), while ship operations emphasize checklists, procedures, and crew roles. Rather than heroics, HOSTILE centers blue‑collar problem solving under industrial constraints: time, tools, fatigue, and corporate policy.

What Makes It Distinct

You want a very light rules load You want combat and action to drive most of the session. You want a very light rules load You want combat and action to drive most of the session.

Where It May Not Fit

You want a very light rules load You want combat and action to drive most of the session.

Decision guide

What this game is about

Key facts
Players
2-5 players + GM
Session
120-240 minutes
Prep
Low
Play profile
Complexity
4/5
New GM Fit
4/5
Roleplay Focus
4/5
Combat Focus
2/5
Tactical Depth
3/5
Campaign Depth
4/5
Who it suits
Best for
Players who want hostile encounters with alien life and worldsGroups that want scarcity, logistics, or survival pressure to matterPlayers who want character, atmosphere, or story to matter more than pure tactics
Avoid if
You want a very light rules loadYou want combat and action to drive most of the sessionYou mainly want short standalone sessions with minimal carryover

A strong fit for groups that want hostile encounters with alien life and worlds, with resource Management helping define the experience.

Agent data

Structured data and an explicit decision profile JSON document are available for remote agents.

Open agent JSON