HOSTILE

At‑a‑glance: Retro‑future sci‑fi • 2d6 (Cepheus) • 2–5 + Referee • Low prep • Moderate complexity • 2–4h sessions

Theme and Setting

HOSTILE imagines a grim, utilitarian future shaped by off‑world extraction, corporate contracts, and dangerous frontier work. Life in the American Sector is precarious: colonies cling to marginal worlds, companies run lean, and crews of roughnecks, haulers, and scouts keep the lights on. Alien life, while rare, is hostile; the environment is worse.

Core Mechanics and Rules

Built on Cepheus/2d6, the rules use straightforward attribute + skill checks with target numbers and degrees of effect. Character creation supports both lifepath and non‑random options. Survival procedures cover vacuum, radiation, toxic atmospheres, heat, dehydration, and more; stress and panic rules escalate tension under pressure. Tactical combat leans lethal and practical (aimed fire, suppressive fire, vehicles), while ship operations emphasize checklists, procedures, and crew roles.

What Makes It Unique

Rather than heroics, HOSTILE centers blue‑collar problem solving under industrial constraints: time, tools, fatigue, and corporate policy. Campaign frames like haulage, prospecting, disaster response, and colony support provide mission‑driven structure. The setting’s tone—think Outland, Alien, and corporate memos—keeps play grounded and tense. It’s compatible with the broader Cepheus ecosystem, yet focused enough to feel purpose‑built for survival sci‑fi.

Target Audience and Player Experience

Great for groups who enjoy gritty logistics, crew drama, and procedural play. Newcomers to 2d6 can pick it up quickly; veterans will appreciate the survival depth and stress systems. One‑shots shine when you want a high‑stakes job gone sideways; campaigns reward long‑term ship upkeep, route learning, and colony politics.



Science Fiction;Survival;Horror;Resource Management;Low Prep
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What do players think?

Gritty, blue-collar sci‑fi built on Cepheus/2d6. Reviews consistently praise its cohesive rules, grounded tone, and lethal survival focus, with stress/panic and harsh environment procedures called out as highlights; common caveats note its utilitarian presentation and a moderate crunch vs. ultra‑lite systems.

Related TTRPG Games

Compare HOSTILE with other great ttrpg games.

Mothership logo

Mothership

Shares lethal, blue‑collar space horror—HOSTILE skews procedural and corporate, while Mothership amps up panic‑driven dungeon‑crawl pacing and zine‑ready lethality.

Alien logo

Alien

Both deliver working‑class sci‑fi dread; Alien leans cinematic with strong scenario support, while HOSTILE favors open‑ended campaigns and crunchy survival procedures.

Death in Space logo

Death in Space

Rules‑lite, rust‑punk void grime vs. HOSTILE’s procedural Cepheus backbone—pick DiS for minimalist bleakness, HOSTILE for systems‑driven survival ops.

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