HOSTILE
HOSTILE is a near‑future, blue‑collar sci‑fi survival RPG using classic 2d6 task resolution. Classless and low‑prep, it emphasizes hazardous jobs, hard vacuum, and resource management over heroics. Ideal for tense one‑shots, salvage runs, and ongoing colony campaigns with a gritty, industrial vibe.
Aliens • Needs GM • 4/5 complexity • Low prep
Alien life, while rare, is hostile; the environment is worse. Built on Cepheus/2d6, the rules use straightforward attribute + skill checks with target numbers and degrees of effect.
Theme and Setting
Character creation supports both lifepath and non‑random options. Survival procedures cover vacuum, radiation, toxic atmospheres, heat, dehydration, and more; stress and panic rules escalate tension under pressure.
How Play Feels
Tactical combat leans lethal and practical (aimed fire, suppressive fire, vehicles), while ship operations emphasize checklists, procedures, and crew roles. Rather than heroics, HOSTILE centers blue‑collar problem solving under industrial constraints: time, tools, fatigue, and corporate policy.
What Makes It Distinct
You want a very light rules load You want combat and action to drive most of the session. You want a very light rules load You want combat and action to drive most of the session.
Where It May Not Fit
You want a very light rules load You want combat and action to drive most of the session.
What this game is about
A strong fit for groups that want hostile encounters with alien life and worlds, with resource Management helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.