Frontier Scum
Frontier Scum is a rules‑lite acid‑western OSR game about wanted outlaws scraping by on the Lost Frontier. Classless, fast to run, and low‑prep, it uses simple saves and brutal consequences to push hard choices. Ideal for quick heists, bounty jobs, and gritty survival sessions.
Western • Needs GM • 4/5 complexity • One-shot friendly • Low prep
The world is cruel, surreal, and blackly comic—closer to Dead Man and El Topo than heroic pulp. Survival is mostly about reading the table, hoarding a few bullets, and knowing when to run.
Theme and Setting
The engine is rules‑lite OSR: quick character creation, classless play, and lethal consequences. Most resolutions boil down to simple ability saves, advantage/disadvantage‑style tweaks, and straightforward damage.
How Play Feels
Encumbrance and ammo matter just enough to push tough choices without bookkeeping. Tables do the heavy lifting—odd jobs, bounties, mishaps, wilderness hazards—so a session can spark from a single roll.
What Makes It Distinct
You want a very light rules load You want the system to stay almost invisible at the table. You want a very light rules load You want the system to stay almost invisible at the table.
Where It May Not Fit
You want a very light rules load You want the system to stay almost invisible at the table.
What this game is about
A strong fit for groups that want frontier pressure, travel, and local conflict to matter, with classless helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.