At‑a‑glance: Rules‑lite • GM‑less • Card‑prompt engine • 2–6 players • 30–120 minutes
Deal a starting Read Me card, select one of many illustrated Queens, then draw prompt cards in turn to answer in character. The deck scaffolds tone, tension, and choices; play crescendos to a final crisis: will you defend the Queen?
FTQ teaches itself as you play and centers consent and safety. It’s the flagship of the “Descended From the Queen” family—easy to hack, easy to teach, and reliably poignant even for brand‑new players.
Expect fast onboarding, strong character voice, and emotionally charged choices. Plays beautifully online or in person. For campaign use, chain journeys or switch Queens to explore new dynamics.
Widely praised as the on-ramp for GM-less story games: shuffle and play in minutes, rich prompts, and strong safety guidance. Common note: it’s a one-sitting framework; for longer arcs, groups chain sessions or use Descended from the Queen variants.
Compare For the Queen with other great ttrpg games.
Both center relationships under pressure; FTQ uses structured questions for the whole table, while Star Crossed zooms into a single fraught pairing with a tension tower.
GM‑less card prompts that build community and stakes: AQY maps a settlement; FTQ follows a retinue—pair for prelude + journey.
All collaborative; FTQ dives into one tense expedition, while Microscope spans eras. Use Microscope to craft the kingdom’s history, then play FTQ within it.
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