At‑a‑glance: OSR‑leaning 5e • d20 tests • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions
Reviewers consistently call Five Torches Deep a lean bridge between 5e and OSR: fast to teach, resource‑focused, and lethal when you overreach. Praise centers on its clean procedures (encumbrance, light, travel) and quick adjudication; common notes: sparse page count means tables and rulings carry weight, and it’s best for gritty, goal‑driven play.
Compare Five Torches Deep with other great ttrpg games.
Whitehack shares old‑school DNA and rulings‑forward play; FTD keeps 5e‑familiar bones and tighter procedures, while Whitehack leans into freeform groups and negotiation levers. Pick FTD for quick onboarding from 5e; Whitehack for maximal table freedom.
Both push fast, fiction‑first play with light gear rules. ICRPG adds scene targets, timers, and kit‑bash tools for pacing; FTD sticks closer to classic delving with supply pressure and lean classes. ICRPG gives the GM more table dials; FTD feels more OSR‑procedural.
Scarlet Heroes tunes OSR play for 1‑on‑1 or small parties with heroic scaling; FTD assumes standard groups and keeps danger sharp via logistics and attrition. Both run classic modules fast—pick SH for duos, FTD for traditional delves with lean 5e familiarity.
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