Down We Go
Down We Go is a rules‑lite OSR dungeon crawler using familiar d20 and d6 rolls. Classless, low‑prep, it focuses on quick delves, risky decisions, and treasure‑driven progression in the shifting city of Infinopolis. Ideal for one‑shots, convention tables, or drop‑in campaigns.
Fantasy • 1-1 players • Needs GM • 3/5 complexity • One-shot friendly
Down We Go centers on Infinopolis, an ever-shifting metropolis perched above endless dungeons. Adventurers descend not as storied heroes but as hungry delvers—driven by gold, need, and the city’s appetite for more.
Theme and Setting
The vibe is grimy street-level fantasy: quick jobs, dangerous alleys, and expeditions that can end as abruptly as they begin. The core rules fit on a single sheet.
How Play Feels
Players roll d20 for saves and checks, with d6 procedures powering exploration, encounters, and hazards. The game embraces swingy outcomes and “rulings over rules,” keeping turns brisk and spotlight on fiction-first choices.
What Makes It Distinct
It is classless, with archetypal roles emerging from equipment, traits, and scars rather than fixed builds. Infinopolis itself acts as an engine for play—generators, procedures, and tables feed fast prep and emergent scenarios.
Where It May Not Fit
You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.
What this game is about
A strong fit for groups that want fantasy adventure with a clear play identity, with exploration-Driven helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.