At-a-glance: Post-Apocalyptic • d20/d% checks • 3–5 + GM • Medium prep • Moderate crunch • 2–4h sessions
Dead Reign drops your table into the raw aftermath of a world-ending zombie outbreak. Cities are fractured, supply lines are gone, and every sound risks drawing a hungry horde. Sessions revolve around food, fuel, and fragile trust—can you protect your people, and what are you willing to sacrifice?
Built on Palladium classic framework, Dead Reign blends d20 attack rolls with d% skills, hit locations, and escalating threats. Combat is fast and dangerous—ammo runs dry, injuries matter, and splitting the party is a recipe for disaster. The rules reward planning and decisive teamwork over lone-wolf heroics.
Instead of treating zombies as background noise, Dead Reign spotlights them: different undead types, behavior cues, and encounter pressures that force tough calls. Scenarios emphasize scavenging routes, barricades, time pressure, and noise management. Survival is not just a theme—it is the loop.
Perfect for groups who want tense, cinematic survival horror with a tactical edge. If you enjoy resource tracking, base defense, and moral crossroads under pressure, Dead Reign delivers. Players looking for ultra-light rules may find it heavier; groups who like a clear, lethal challenge will thrive.
Palladium zombie apocalypse game emphasizes fast, brutal encounters and the stress of survival. Reviews praise its atmosphere and monster variety, while noting swingy combat and legacy crunch from the Palladium system. Best for groups who enjoy tense scenarios over exhaustive character optimization.
Compare Dead Reign with other great ttrpg games.
Shares post-apocalyptic survival and scarcity loops—MYZ leans into push-your-luck dice pools and base building, where Dead Reign emphasizes tense zombie waves and Palladium-style grit.
Both are zombie survival sandboxes; AFMBE is toolkit-driven with plug-in tone dials, while Dead Reign provides a focused, lethal campaign feel out of the box.
Outbreak: Undead models realism and preparedness with robust simulation; Dead Reign moves faster at the table, spotlighting cinematic encounters and horde pressure.
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