ARC: Doom Tabletop RPG

ARC is a rules‑lite, doom‑clock RPG about racing the apocalypse. Classless and low‑prep, it uses 2d6 risk rolls and a real‑time Doomsday Clock to drive hard choices and teamwork. Tight, fiction‑first scenes over crunch make it ideal for one‑shots and short, high‑tension campaigns.

At-a-glance

Narrative-Driven • 1-1 players • Needs GM • 3/5 complexity • One-shot friendly

ARC: Doom Tabletop RPG

Tone is flexible—grim, hopeful, mythic—but always under pressure: time is scarce, resources are thin, and choices matter. Resolution uses concise 2d6 risk rolls tied to Skills and Approaches; players describe how they act to shape odds and consequences.

Theme and Setting

The signature Doomsday Clock ticks in real time, converting table minutes into mounting threat. Initiative is intent‑based and collaborative, keeping everyone engaged between rolls.

How Play Feels

Magic and techniques are flavorful with costs that bite. There are no deep feat trees—capability emerges from fiction, gear, and how you spend precious minutes.

What Makes It Distinct

You want combat and action to drive most of the session You want the system to stay almost invisible at the table. You want combat and action to drive most of the session You want the system to stay almost invisible at the table.

Where It May Not Fit

You want combat and action to drive most of the session You want the system to stay almost invisible at the table.