ARC: Doom Tabletop RPG
ARC is a rules‑lite, doom‑clock RPG about racing the apocalypse. Classless and low‑prep, it uses 2d6 risk rolls and a real‑time Doomsday Clock to drive hard choices and teamwork. Tight, fiction‑first scenes over crunch make it ideal for one‑shots and short, high‑tension campaigns.
Narrative-Driven • 1-1 players • Needs GM • 3/5 complexity • One-shot friendly
Tone is flexible—grim, hopeful, mythic—but always under pressure: time is scarce, resources are thin, and choices matter. Resolution uses concise 2d6 risk rolls tied to Skills and Approaches; players describe how they act to shape odds and consequences.
Theme and Setting
The signature Doomsday Clock ticks in real time, converting table minutes into mounting threat. Initiative is intent‑based and collaborative, keeping everyone engaged between rolls.
How Play Feels
Magic and techniques are flavorful with costs that bite. There are no deep feat trees—capability emerges from fiction, gear, and how you spend precious minutes.
What Makes It Distinct
You want combat and action to drive most of the session You want the system to stay almost invisible at the table. You want combat and action to drive most of the session You want the system to stay almost invisible at the table.
Where It May Not Fit
You want combat and action to drive most of the session You want the system to stay almost invisible at the table.
What this game is about
A strong fit for groups that want fiction-first play and scene-level consequences, with narrative-Driven helping define the experience.
Structured data and an explicit decision profile JSON document are available for remote agents.