How XP Systems Enable Non-Linear Growth

published on 28 November 2025

Want to make your tabletop RPG characters grow in ways that reflect their choices and playstyles? XP systems are the key. Different systems - like level-based, point-buy, advancement-by-use, milestone, and objective-oriented - shape how characters develop, offering varying levels of flexibility, control, and immersion.

Here’s a quick breakdown:

  • Level-Based (D&D): Clear progression tied to XP milestones, with customization through feats and multiclassing. Predictable but can feel rigid.
  • Point-Buy (GURPS, World of Darkness): Allocate points directly to skills or attributes. High control but requires detailed tracking.
  • Advancement by Use (Skyrim, Call of Cthulhu): Skills improve as you use them. Organic growth but harder to predict.
  • Milestone-Based (Fate Core): Advancement tied to story moments. Simplifies tracking and keeps focus on the narrative.
  • Objective-Oriented: Rewards tied to completing specific goals. Encourages diverse approaches and creative problem-solving.

Each system influences character growth, player behavior, and campaign pacing differently. Whether you prefer structured progression, freeform skill-building, or story-driven growth, choosing the right XP system can transform your RPG experience.

Vertical vs Horizontal Progression: Which is BETTER for RPGs

1. Level-Based Experience (D&D Model)

The level-based experience system, famously associated with Dungeons & Dragons, works on a simple principle: players earn experience points (XP) through their actions, and once they hit specific milestones, they level up. Each level has a set XP requirement, creating a clear path for progression. For example, reaching level 2 might require 300 XP, level 3 demands 900 XP total, and level 4 jumps to 2,700 XP. The result? An exponential curve, where each new level requires significantly more XP than the last.

Customization Options

One of the standout features of the D&D model is how it blends straightforward progression with opportunities for player-driven customization. While the path from level 1 to 20 is linear, the choices players make along the way add depth and individuality. At specific levels - 4, 8, 12, 16, and 19 - players can either boost their ability scores or choose feats that grant unique perks. For instance, a player might increase Strength to enhance melee combat or pick the Polearm Master feat for specialized tactics. Over time, these decisions make even characters of the same class and level feel completely distinct.

Another layer of flexibility comes through multiclassing, where players can mix and match classes to create hybrid characters. A fighter who dips into rogue levels, for example, gains stealth and sneak attack abilities, crafting a unique blend of combat and subterfuge. This branching progression ensures that no two characters follow the exact same path, even if they share the same XP curve.

Predictable Progression

Level-based systems excel in providing clarity. Players always know how much XP they need to hit the next level and can gauge how long it might take based on their current pace. This transparency helps set short-term goals, which keeps players engaged while working toward the broader objectives of the campaign.

However, this predictability can lead to challenges, especially as characters reach higher levels. The steep XP curve means early levels feel fast and rewarding, but mid-to-late levels can drag as the required XP skyrockets. D&D 5e addresses this with a modified curve: early levels (1-5) progress quickly, mid-levels (6-15) slow down to a moderate pace, and the late-game (16-20) becomes more deliberate. This pacing mirrors the narrative structure of most campaigns, where early adventures are fast-paced and plentiful, while late-game scenarios focus on fewer but more dramatic challenges.

Tracking Made Simple

Managing progression in a level-based system involves keeping track of a few key details: current XP, the threshold for the next level, and the benefits unlocked at each level (like new spells or abilities). Thankfully, modern tools like D&D Beyond, Roll20, and Foundry VTT make this process seamless. They handle calculations, apply level-up bonuses, and update character sheets automatically.

For those playing without digital tools, the system remains manageable. Pre-calculated XP charts in rulebooks let players and game masters (GMs) quickly reference thresholds. Tracking becomes as simple as recording earned XP and comparing it to the chart - no advanced math required.

Encouraging Player Engagement

This system also motivates players by tying level progression directly to their actions. Whether through combat, completing quests, or exploring, every XP-generating activity feels meaningful because it contributes to character growth. However, this focus on XP can sometimes push players toward optimization at the expense of storytelling. To balance this, many GMs use milestone-based advancement, where levels are awarded based on story progression rather than strict XP tracking. This approach keeps the narrative front and center while still rewarding players for their achievements.

GMs must carefully balance XP rewards to ensure progression feels satisfying. If rewards are too low, leveling up becomes a frustrating grind. On the flip side, overly generous XP can lead to characters advancing too quickly, potentially skipping over key parts of the campaign. Milestone-based systems help avoid these pitfalls by aligning progression with the story's pacing.

Supporting Non-Linear Growth

Despite its structured XP curve, the D&D system allows for plenty of variation in how characters grow. Customization options like ability score improvements, feats, and multiclassing ensure that even within a linear framework, progression feels personalized. Different classes also evolve in unique ways. For instance, wizards unlock increasingly powerful spells as they level up, while fighters gain steady, reliable combat boosts with occasional spikes in power.

This balance of predictability and customization makes the system approachable for beginners while offering depth for experienced players. From clear progression milestones to the freedom to shape unique characters, the level-based model creates a rewarding experience that combines structure with creativity. Every element - from the XP curve to the customization points - works together to keep gameplay engaging and flexible.

2. Point-Buy Advancement Systems (GURPS, World of Darkness)

GURPS

Point-buy advancement systems give players full control over how their characters grow. Instead of earning XP that unlocks predefined upgrades at specific levels, players accumulate points and decide where to invest them. This approach shifts the focus from rigid progression to a more personalized and flexible experience, setting it apart from traditional level-based systems.

Games like GURPS and World of Darkness are prime examples of this design. In GURPS, players distribute points among attributes, skills, advantages, and even disadvantages to shape their characters exactly as they envision. Meanwhile, World of Darkness offers similar customization, allowing two characters with the same number of points to be wildly different - for instance, one might focus on physical prowess for combat, while another specializes in social skills to outmaneuver opponents through manipulation. This system emphasizes direct control over character traits, enabling players to fine-tune every detail.

Customization Flexibility

One of the biggest strengths of point-buy systems is their adaptability. Unlike level-based systems, where upgrades happen at fixed intervals, point-buy systems let players make changes as soon as they have the points to spend. For instance, in World of Darkness, vampire characters can invest in supernatural powers called Disciplines in any order and to varying degrees. This allows progression to align with the unfolding story. Characters can start off as generalists, gradually narrowing their focus, or begin as specialists and later branch out. The result is a progression path that feels organic and unique to each character.

Predictable Progression

Point-buy systems also provide clear, upfront costs for every upgrade, making it easy for players to plan ahead. However, these systems often include escalating costs to balance progression. For example, raising an attribute like Strength might cost 5 points to go from 3 to 4, 8 points to move from 4 to 5, and 12 points to reach 6. This increasing cost forces players to make strategic decisions - should they focus on improving an existing strength or branch out into new abilities?

Complexity in Tracking

The trade-off for this level of customization is that point-buy systems require more detailed tracking. Instead of simply noting a character's level or total XP, players must keep tabs on how points are allocated across attributes, skills, and other features. In World of Darkness, players track dots across different abilities and Disciplines, while a GURPS character sheet might include dozens of individual entries reflecting various investments. While this can feel like a lot of bookkeeping, modern tools for character management make it easier to stay organized, and the system’s transparency allows players to plan their progression with precision.

Encouraging Player Investment

Since players decide exactly where to spend their points, they tend to feel a stronger connection to their characters. Every investment reflects a deliberate choice, encouraging players to approach challenges using the abilities they’ve prioritized. The nonlinear progression also ensures that each upgrade feels meaningful, as players balance their gameplay strategies with the narrative goals of their characters.

Supporting Nonlinear Growth

Point-buy systems remove the idea of a "right" way to advance. Players can focus on attributes, skills, or abilities in any order, creating unique development paths that align with their character’s backstory and goals. Nonlinear scaling also prevents early over-specialization, as the rising costs of upgrades naturally encourage diversification.

Some games blend point-buy systems with milestone rewards. For instance, Game Masters might award bonus points for completing personal quests or reaching key story milestones. This hybrid approach maintains the flexibility of point-buy systems while adding narrative structure. The result? Characters with the same total points can grow in completely different directions, enriching both gameplay and storytelling.

3. Advancement by Use (Call of Cthulhu, Torchbearer, Skyrim)

Call of Cthulhu

Advancement by use flips the traditional experience point (XP) system on its head. Instead of gathering XP to unlock upgrades, your character improves in the specific skills they actively use during gameplay. Swing a sword enough times, and your swordsmanship improves. Cast spells, and your magical abilities grow stronger. This system ties character progression directly to your in-game actions.

Games like Call of Cthulhu, Torchbearer, and The Elder Scrolls V: Skyrim are prime examples of this approach. In Skyrim, for instance, running long distances builds stamina, and landing one-handed weapon kills boosts both your strength and weapon skills. Each skill develops independently, reflecting how often it’s used, creating a dynamic and personalized progression experience.

Customization Through Playstyle

One of the standout features of this system is how it aligns your character’s growth with your personal playstyle. There’s no need to meticulously plan skill point allocations in advance. If you favor archery, your character naturally becomes a better archer. Prefer sneaking around? Your stealth skills will evolve accordingly. This flexibility even allows for mid-game adjustments - decide to switch from a warrior to a mage? Start casting spells, and your magical abilities will catch up with practice. This means two players at the same progression level can have completely different skill sets, shaped entirely by their individual gameplay choices.

Encouraging Engagement

Advancement by use creates a rewarding feedback loop. The more you engage with the mechanics you enjoy, the more your character improves in those areas. Instead of grinding through a rigid XP system, you’re free to experiment and grow in ways that suit your playstyle. That said, this system isn’t without its quirks. Repetitive actions - like jumping repeatedly to boost acrobatics in older games - can crop up when players try to game the system. Thoughtful design can address this by ensuring natural gameplay progression is enough to improve skills without resorting to tedious repetition.

The Challenge of Tracking

This organic progression comes with a trade-off: complexity. Unlike traditional systems that track a single XP pool, advancement by use requires monitoring multiple skill counters simultaneously. For example, Skyrim automates this process in the background, seamlessly updating skills as you play. On the other hand, Call of Cthulhu uses structured skill checks to trigger advancements. Developers need to strike a balance, ensuring frequently used skills don’t develop too quickly and disrupt the game’s overall balance.

Predictability and Planning

One potential downside of this system is unpredictability. It’s not always clear how many times you need to use a skill before it levels up, which can make long-term planning tricky. Some games address this by providing visible progress bars or indicators, while others keep it vague to maintain immersion. This unpredictability can also impact multiplayer games, as players develop their characters at different rates. Still, this element of discovery allows you to refine your character naturally, based on your gameplay choices.

Organic and Non-Linear Growth

Advancement by use supports non-linear growth, allowing skills to improve as they’re needed. There are no rigid level caps or gates; if you focus heavily on one skill, you’ll see rapid improvement in that area, while neglected skills lag behind. This design lets players tackle challenges at their own pace, developing the necessary abilities through practice rather than grinding. In tabletop RPGs like Call of Cthulhu and Torchbearer, this approach mirrors the narrative, with characters growing based on the challenges they face, creating a progression system as dynamic and personalized as the player’s journey itself.

4. Milestone-Based Progression (Fate Core)

Fate Core

Milestone-based progression offers a refreshing, story-focused alternative to systems that rely on tracking experience points or skill usage. Instead of crunching numbers, characters advance when the story itself reaches pivotal moments. In Fate Core, the game master determines when the characters hit a major narrative milestone, like resolving a significant conflict, completing a chapter, or wrapping up a story arc. At these moments, every character advances together, tying growth directly to the narrative rather than arbitrary metrics.

This approach shifts the focus from mechanical achievements to meaningful storytelling. Your character evolves because of what happens in the story - not because you hit a target number.

Non-Linear Growth Support

One of the standout features of milestone-based systems is how they break away from linear progression. In traditional level-based systems, you follow a predictable path - level 1 leads to level 2, and so on. But in Fate Core, progression is tied to the story, allowing characters to develop in ways that reflect their unique journeys.

For example, two characters advancing at the same time might grow in entirely different directions. A diplomat navigating political intrigue might gain skills in persuasion or manipulation, while a survivalist enduring a harsh wilderness might pick up expertise in outdoor survival. This system emphasizes horizontal growth, where characters gain new options and abilities, rather than just becoming numerically stronger. Your character’s development becomes a reflection of the challenges they’ve faced and the stories they’ve lived.

Customization Flexibility

When a milestone occurs, players have the freedom to shape their characters in ways that align with the story. You can enhance existing skills, learn new ones, or even shift your character’s focus entirely. For instance, after a major narrative event, a combat-heavy character might decide to lean into diplomacy, reflecting their evolving role in the story.

This flexibility isn’t just about mechanics - it’s also about collaboration. Players work with the game master to determine how their characters grow, making every advancement feel personal and meaningful. Even if two characters share similar story paths, their development can still feel unique because of the choices made during these milestone moments.

Tracking Complexity

One of the biggest advantages of milestone progression is how it simplifies bookkeeping. Traditional XP systems require game masters to track individual experience points, calculate rewards, and manage progression curves. Fate Core does away with all of that.

There’s no need for XP logs or complex formulas. The game master simply identifies when a milestone has been reached and announces the advancement. This streamlined approach lets everyone stay immersed in the story without pausing to crunch numbers. The only "tracking" involved is deciding what qualifies as a milestone, which is typically agreed upon at the start of the campaign.

By eliminating the need for constant calculations, game masters can focus on storytelling, keeping the narrative flowing smoothly. It’s a system that prioritizes the story over stats.

Behavioral Incentives

Milestone progression changes what motivates players. In XP-driven systems, players often focus on grinding - fighting more monsters, completing more quests, or seeking out activities that maximize experience gains. This can lead to gameplay that prioritizes optimization over narrative depth.

With milestone progression, the incentives shift. Players are encouraged to dive into the story, explore their character’s relationships, and create dramatic moments that drive the narrative forward. Advancement becomes a reward for meaningful engagement, not just mechanical efficiency.

Another benefit? Everyone progresses together. There’s no pressure to "keep up" with the group or worry about falling behind because you missed a session. This creates a more collaborative atmosphere, where players can focus on their character’s story without feeling like they’re competing for progression.

Progression Predictability

While milestone-based progression doesn’t rely on formulas, it can still offer a sense of predictability. At the start of a campaign, the group can agree on how often milestones will occur - after each major story arc, for instance, or every few sessions. This creates a rhythm that players can anticipate, even if the exact nature of the advancements isn’t predetermined.

This predictability is also a boon for game masters. Knowing when milestones will occur allows them to plan story arcs and challenges more effectively. Need the party to power up before a big showdown? Trigger a milestone. Want to slow things down to explore a particular phase of the story? Space the milestones out further. This flexibility makes it easier to align character progression with the narrative pacing, something rigid XP systems often struggle to achieve.

5. Objective-Oriented Experience Systems

Objective-oriented experience systems take character progression in a different direction by tying advancement directly to narrative achievements. Instead of earning points through repetitive actions, players progress by completing specific goals, missions, or story milestones. This method emphasizes meaningful accomplishments, giving players the freedom to decide which objectives to pursue and how their characters evolve. The result? A more personalized and dynamic growth path.

Non-Linear Growth Support

These systems naturally encourage non-linear character development by breaking away from rigid, formulaic progression models. Unlike traditional systems that steadily increase XP requirements, objective-based progression adjusts based on the nature of the goals. For instance, a character focused on combat objectives might quickly gain fighting skills, while another prioritizing diplomacy or investigation evolves in entirely different ways. This approach accommodates both vertical growth (increasing power) and horizontal growth (broadening abilities), offering players diverse ways to enhance their characters.

Customization Flexibility

Since progression is tied to achieving specific objectives rather than accumulating a universal XP pool, players have greater control over their character's journey. Whether a player chooses to specialize in stealth, negotiation, or another skill set, the system allows for a wide range of development paths. Game masters can further enrich this experience by crafting custom objectives aligned with the story and the players' individual interests, making each campaign feel unique and tailored.

Progression Predictability

One of the strengths of objective-oriented systems is the clarity they offer. Players know exactly what tasks or milestones they need to achieve to unlock new abilities, eliminating the ambiguity often found in abstract XP systems. However, the pace of progression is influenced by the complexity of objectives, group dynamics, and the overall rhythm of the campaign. While this variability adds an element of unpredictability and excitement, it also requires game masters to carefully balance objectives to ensure fairness and maintain engagement.

Tracking Complexity

Implementing an objective-based system does come with its challenges. Game masters need to keep track of available objectives, monitor their completion, and assign rewards accordingly. This level of oversight demands more organization compared to traditional XP systems. However, it also creates meaningful decision points that connect character growth directly to the story. Thankfully, modern campaign management tools and well-structured tracking methods can help streamline this process, ensuring it remains immersive without becoming overwhelming.

Behavioral Incentives

Beyond the mechanics, these systems influence player behavior in powerful ways. By linking progression to narrative-driven goals, players are encouraged to act in ways that align with their character's backstory and personality, fostering consistent roleplaying. Cooperative objectives that require teamwork further motivate players to tackle diverse challenges together. Instead of grinding for XP, progression becomes a thoughtful process - one that reflects personal story arcs and enriches the broader campaign narrative.

Comparison of XP Systems

Each experience point (XP) system offers a unique way to shape gameplay, driven by its mechanics and incentives. By understanding these systems, game masters and players can better align their choices with the goals of their campaign and character development.

The mathematical structure of an XP system directly affects progression speed and player behavior. Take level-based systems, for example. These systems often use exponential or polynomial models, where XP requirements increase as levels climb. In an exponential model, XP requirements might double with each level (e.g., 25, 50, 100 XP), making early progression quick but slowing dramatically at higher levels. This can lead to frustration for players eager to see steady advancement. On the other hand, polynomial models offer a smoother curve, ensuring progression feels more even over time.

Point-buy systems take a different approach. They often follow linear models, where each skill point costs the same amount of XP, no matter your current level. This provides predictable progression. However, some variations introduce nonlinear costs, where advancing certain attributes becomes increasingly expensive. For instance, raising Strength, Dexterity, and Stamina to specific levels might cost 20 XP initially, but for another character, reaching the same levels could cost over double that amount. This scaling encourages players to specialize rather than spreading their XP across multiple skills.

Then there are advancement by use systems, which mirror real-world learning curves. Skills improve quickly at first, but subsequent advancements require more effort or use. This creates a natural, organic progression, though it may test the patience of players who expect rapid growth.

Each system also shapes player behavior differently. Level-based systems push players toward high-value encounters, sometimes at the expense of exploration. Point-buy systems, with their focus on direct skill allocation, encourage specialization and focused builds, but they may deter broader skill development. Meanwhile, advancement by use systems reward diverse playstyles. If you want to improve lockpicking, for instance, you’ll need to actively pick locks. This approach promotes varied gameplay and discourages min-maxing since ignoring certain skills offers no advantage.

Here’s a breakdown of how different XP systems compare across key factors:

System Type Customization Flexibility Progression Predictability Tracking Complexity Behavioral Incentives Non-Linear Growth Support
Level-Based (D&D) Moderate (class/feat choices) High (exponential formulas) Low (single XP number) Rewards high-value encounters; limits exploration Low (predetermined paths)
Point-Buy (GURPS, WoD) High (direct skill allocation) Moderate (fixed costs) High (individual skill tracking) Encourages specialization; rewards focused builds High (free skill development)
Advancement by Use Very High (action-driven) Low (behavior-dependent) Moderate (usage tracking) Encourages diverse playstyles; rewards skill use Very High (organic growth)
Milestone-Based (Fate) Medium (story-driven choices) High (predetermined moments) Minimal (no XP tracking) Rewards story engagement; limits side activities Moderate (narrative-driven)
Objective-Oriented High (goal-based paths) Variable (objective-dependent) Moderate (objective completion) Rewards creative problem-solving; diverse approaches High (multiple valid paths)

Beyond progression curves, the administrative burden of each system varies. Level-based systems are simple to track, requiring only a single XP total per character. Point-buy systems demand more effort, as game masters must monitor individual skills and attributes. Advancement by use systems fall in between, as they rely on tracking skill usage, though modern tools often automate this process.

When it comes to supporting non-linear growth, advancement by use systems excel. Character development flows naturally from player actions, allowing for unique builds. For example, a character could become an expert lockpicker while remaining a novice in combat, or develop unconventional skill combinations. Similarly, point-buy systems allow flexibility by letting players allocate XP freely, enabling hybrid or multi-class builds. Objective-oriented systems also support varied growth by rewarding different approaches - whether through stealth, diplomacy, or combat, players are incentivized to explore multiple paths.

In contrast, level-based systems are less flexible. Progression is often tied to class structures and predetermined ability trees, though newer versions like D&D 5th Edition have introduced more options, such as multiclassing and feats. However, these systems can create a "treadmill" effect, where players feel powerful but constantly face equally powerful enemies, making progress feel stagnant.

Balancing character power and campaign difficulty also varies by system. Level-based systems rely on game masters to adjust enemy difficulty to match player levels. Point-buy systems allow for precise encounter design since character power is directly tied to skill allocation. Advancement by use systems maintain natural balance, as characters excel only in actively used skills, preventing universal power creep. For instance, a combat-focused character might struggle in social situations, adding depth to gameplay.

Ultimately, the choice of XP system has a profound impact on the campaign. Level-based systems are straightforward and beginner-friendly, making them ideal for new players. Point-buy systems offer unparalleled customization but demand careful bookkeeping to avoid balance issues. Advancement by use systems provide immersive character growth but can complicate campaign planning due to unpredictable progression. Milestone-based systems shift the focus to storytelling, simplifying administration but limiting player control over advancement timing. Finally, objective-oriented systems reward creativity and diverse problem-solving but require well-designed objectives to maintain balance.

Understanding the strengths and challenges of each system helps groups choose one that aligns with their playstyle and campaign goals.

Conclusion

When it comes to achieving non-linear growth in tabletop RPGs, Advancement by Use, Point-Buy, and Objective-Oriented systems stand out as excellent choices, each offering distinct advantages.

Advancement by Use systems allow characters to grow organically by improving skills as they are used during gameplay. This approach eliminates rigid progression paths and aligns character development with playstyle. However, the unpredictable nature of this system can pose challenges for game masters trying to plan campaigns.

On the other hand, Point-Buy systems offer players the ability to directly allocate experience points (XP), giving them precise control over character development. Games like GURPS and World of Darkness exemplify this approach, enabling hybrid builds and unconventional character concepts. The trade-off? Increased complexity in tracking XP and managing character sheets.

Objective-Oriented systems take a different route, rewarding players for achieving specific goals rather than grinding through encounters. This system encourages creativity and supports a variety of character concepts, making it ideal for groups that value problem-solving and narrative-driven play.

For those who prefer a more structured approach, level-based systems remain a solid choice. These systems are beginner-friendly and easy to manage, though they can limit character customization by funneling players into predefined paths. Milestone-based systems, like those found in Fate Core, shift the focus entirely to the story, eliminating XP tracking and tying advancement directly to narrative progress.

When choosing a system, it’s important to align it with your campaign’s goals. For short campaigns, milestone progression works well, ensuring all players advance together. In longer campaigns, granular systems like point-buy or advancement by use can keep players engaged over time. If your group enjoys mechanical depth, point-buy systems offer the control needed for intricate builds. If natural roleplay is the priority, advancement by use allows characters to grow in a way that reflects their actions and decisions.

The progression curve also plays a critical role in shaping gameplay. Exponential systems offer quick early growth but slow significantly at higher levels, while polynomial or arithmetic curves provide a steadier pace throughout the campaign. Game masters running campaigns with mixed experience levels might consider rewarding XP for objectives, creative problem-solving, or advancing the story. Milestone progression is particularly effective in these cases, ensuring all characters progress together.

For more insights into these systems and their mechanics, check out the TTRPG Games Directory at https://ttrpg-games.com. It’s a great resource for exploring tabletop RPGs by genre, with detailed descriptions of each game’s unique features.

Ultimately, systems that empower players to shape their characters - whether through deliberate point allocation or natural playstyle choices - offer the most flexibility and depth. The best XP system is the one that enhances both strategic gameplay and immersive storytelling, aligning perfectly with your group’s preferences.

FAQs

How do XP systems shape player choices and impact the flow of tabletop RPG campaigns?

Experience point (XP) systems are a cornerstone of tabletop RPGs, shaping how players grow their characters and engage with the game world. The way XP is awarded - be it through combat victories, clever problem-solving, or immersive role-playing - can steer player focus and promote diverse approaches to gameplay.

These systems also play a big part in how a campaign unfolds. Linear XP systems offer steady and predictable character progression, while non-linear systems, like milestone leveling or those with increasing XP requirements, bring a sense of unpredictability and allow for more dramatic story twists. Picking the right XP system can elevate your group's narrative and make the gaming sessions even more memorable.

What are the pros and cons of using milestone-based progression in tabletop RPGs?

Milestone-based progression brings a lot to the table for RPG campaigns. It lets the Game Master (GM) reward players for hitting key story objectives, which naturally creates a more immersive, story-driven experience. Plus, by skipping the need to track individual experience points, the system simplifies gameplay, cutting down on the number-crunching.

That said, it’s not without its challenges. Players who enjoy the nitty-gritty of character progression or want rewards tied closely to their specific actions might find it less satisfying. On top of that, it puts extra pressure on the GM to decide when milestones are reached, and if those decisions aren’t handled carefully, it could lead to inconsistencies.

This approach tends to shine brightest with groups that lean toward storytelling and teamwork rather than focusing on detailed mechanics.

How can game masters balance character progression and storytelling with goal-based XP systems?

Game masters can strike a balance between character progression and storytelling by adopting objective-based XP systems. Instead of solely rewarding players for defeating enemies or racking up points, this system focuses on achievements tied to specific goals. The result? A gameplay experience that fosters creativity, teamwork, and a more engaging narrative.

By linking XP rewards to story-driven milestones - like solving intricate puzzles, uncovering hidden secrets, or completing meaningful character arcs - players become more invested in the plot. This approach motivates them to explore non-linear paths and think outside the box. It also ensures that character growth feels natural and aligned with the story, rather than being dictated by a rigid, one-size-fits-all progression system.

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