Superhero tabletop RPGs must balance wildly different characters like Superman and Batman in a way that feels fair and fun. Three standout systems - FASERIP Marvel Super Heroes, Mutants & Masterminds, and the Marvel Advanced Set - each tackle this challenge with distinct mechanics:
- FASERIP Marvel Super Heroes: Simple percentile dice rolls and a Universal Results Table make gameplay fast and accessible. Power stunts allow for creative moves, but random character creation can lead to imbalance.
- Mutants & Masterminds: A point-buy system offers near-limitless customization, with a focus on effects-based powers. It replaces hit points with conditions, streamlining combat but requiring more effort during setup.
- Marvel Advanced Set: Builds on FASERIP with more detailed rules and expanded power ranks, balancing simplicity with deeper customization options.
Each system caters to different playstyles. FASERIP is great for quick, action-packed games. Mutants & Masterminds excels in detailed character-building and large-scale adventures. The Marvel Advanced Set strikes a balance, offering depth without overwhelming players. Below is a quick comparison:
| Feature | FASERIP (Basic) | Marvel Advanced Set | Mutants & Masterminds |
|---|---|---|---|
| Character Creation | Random; fast | Random with more options | Point-buy; detailed |
| Complexity | Low | Moderate | High |
| Power System | Specific powers | Expanded power ranks | Effects-based |
| Gameplay Focus | Quick action | Balanced depth | Story-driven combat |
Choose the system that fits your group's style and storytelling goals.
Superhero RPG Systems Comparison: FASERIP vs Marvel Advanced vs Mutants & Masterminds
1. FASERIP Marvel Super Heroes
Power System Mechanics
FASERIP's power system revolves around seven key attributes: Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche. Actions are resolved using a percentile dice roll (d100) and a color-coded Universal Results Table. The results break down into four categories: White for failure, Green for a standard success, Yellow for a major success with bonuses, and Red for a critical success with unique effects.
Abilities are ranked descriptively - terms like "Typical" or "Incredible" indicate the likelihood of success. For example, a character with "Typical" (rank 6) strength has a 50% chance of succeeding in most tasks, while someone with "Amazing" (rank 50) strength has a 75% chance. The ranking system spans from Shift-0 to cosmic levels like Class 5000, covering everything from street-level heroes to godlike beings. As game designer Steve Winter once explained:
The Basic Game was so simple because we hoped it would attract comic book fans who had no previous experience with any other RPG.
This straightforward yet dynamic system encourages creativity, allowing players to attempt inventive maneuvers - like power stunts - that define FASERIP's unique gameplay.
Flexibility for Power Stunts
Power stunts let players creatively apply powers in unexpected ways. By spending Karma - earned through heroic actions - and achieving at least a Yellow result on the Universal Table, players can push their abilities beyond standard limits. For instance, Spider-Man could use his webbing to create a shield to block an attack. As reviewer Nijineko highlighted:
Like the original, Power Stunts are left up to the Judge and Player to work out the details.
This open-ended approach ensures that players and Judges collaborate to shape the story, making each game session feel unique and personal.
Scaling and Customization
FASERIP's 18-rank system ensures smooth progression for characters of all power levels. Players can create characters randomly or use Character Modeling, where they work with the Judge to assign stats that fit a chosen archetype. While random generation can lead to unpredictable combinations, modeling allows for more balanced and thematic characters.
Customization goes even further with the option to add specific limitations or weaknesses. These elements not only balance gameplay but also give characters distinct personalities and quirks. Instead of rigid classifications, the system uses simple, descriptive power names like "Super Strength", allowing players to explain their abilities in their own way. Game designer Ross Watson captured this flexibility perfectly:
Power Stunts are another cool mechanic... any character can declare he is using his powers or abilities in a creative and unusual way.
This combination of scalability and creative freedom makes FASERIP stand out. Its design strikes a balance between approachable gameplay and the kind of imaginative power use that keeps players engaged. The system's influence can still be seen in modern RPGs, cementing its legacy in the genre.
2. Mutants & Masterminds
Power System Mechanics
Mutants & Masterminds uses a point-based system to build characters. At Power Level 10, for example, players have 150 points to distribute across abilities, skills, advantages, and powers. Gameplay revolves around rolling a d20 and adding modifiers to beat a set Difficulty Class. A difference of 5 points or more can shift the outcome significantly.
Instead of relying on traditional hit points, this system introduces Resistance Checks and Conditions like bruised, staggered, or incapacitated. This approach keeps combat fast-paced and focused on storytelling. Powers are constructed from broad effects such as Damage, Affliction, or Move Object, which can be tailored to fit a character's theme. For instance, a fiery explosion and a telekinetic shove might look different in the story, but if they use the same effect and rank, they remain balanced mechanically. This method offers more flexibility compared to the static, percentile-based mechanics of FASERIP.
Flexibility for Power Stunts
Hero Points add an extra layer of creativity to the game. Characters earn these points through complications in their story and can spend them on power stunts - temporary abilities not listed on their character sheet. As RPG.net forum user MrLoudmouth explains:
You also start with only 1 hero point, and get more as the session continues, especially as different aspects of your character's life and weaknesses interact, which helps the characters triumph in the end.
Another option is Extra Effort, which lets players temporarily boost a power's rank or add a new effect. However, this comes with the drawback of fatigue [27,28]. These mechanics encourage characters to push their limits during pivotal moments, adding excitement and unpredictability to the game. This flexibility reinforces the narrative-driven focus of Mutants & Masterminds.
Scaling and Customization
Mutants & Masterminds continues its emphasis on adaptability with scalable customization. Campaigns set a Power Level, which limits attack bonuses, defenses, and saving throws [24,27]. For instance, the combined total of a character's attack bonus and damage rank cannot exceed twice the Power Level.
Players can further tweak their powers with Extras - which increase a power's effectiveness at a higher cost - or Flaws, which limit a power's use but reduce its cost. As Green Ronin Publishing describes it, the system is "a flexible and powerful system for creating the hero that you want to play". For those new to the game, ready-made archetypes and a Quick-Start Character Generator allow players to create a hero in minutes. This balance of detail and ease of use makes Mutants & Masterminds a great fit for campaigns ranging from street-level crime-fighting to galaxy-spanning adventures.
3. Marvel Advanced Set
Power System Mechanics
The Marvel Advanced Set takes the foundation of the FASERIP system and expands it to handle everything from street-level heroes to cosmic powerhouses. One of the key enhancements is the addition of new cosmic-tier ranks, including Shift X, Shift Y, Shift Z, and Class 1000–5000. These ranks allow for a more nuanced scaling of powers, starting at Feeble and moving through Poor, Typical, Good, Excellent, Remarkable, Incredible, Amazing, Monstrous, and Unearthly. This extended progression not only highlights the immense power of cosmic-level characters but also provides players with more opportunities to fine-tune their heroes.
Flexibility for Power Stunts
The Advanced Set introduces a dynamic way to use powers creatively by allowing players to spend Karma for improvisational moves. For instance, a character with Fire Control might temporarily enhance their abilities to create something entirely outside their usual skillset. As RPGnet user Dany40 puts it:
Marvel Super Heroes (FASERIP) ... very simple, fun and streamlined. But also with numerous new options in many books making the system more detailed if you want.
These power stunts, when successful, can even become permanent parts of a character's skillset. This encourages players to think outside the box, much like comic book writers crafting inventive solutions to challenges. The result is a gameplay experience that rewards creativity and experimentation.
Scaling and Customization
With the introduction of The Ultimate Powers Book, the system dives deeper into customization by offering a variety of power sub-types and variations. Powers now come with features like Bonus Powers (bundled abilities), Optional Powers (related abilities to fill out character slots), and multiple Power Forms that dictate how abilities evolve. For example, a power like Growth can be fine-tuned with mechanics like Atomic Dispersal, Atomic Gain, or Atomic Growth, each offering distinct advantages and limitations.
Additionally, every power includes a Nemesis countermeasure, giving game masters tools to create balanced and engaging challenges. Players can also opt to take on specific drawbacks during character creation in exchange for higher power ranks, adding another layer of strategic decision-making to the customization process. This approach ensures characters feel unique while maintaining a sense of balance in the game.
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FASERIP Part IV - Marvel Super Heroes RPG - The Ultimate Powers Book Review (TSR)

Pros and Cons
This section breaks down the strengths and weaknesses of each classic RPG system, offering a clearer picture of what they bring to the table.
FASERIP Marvel Super Heroes stands out for its simplicity and ease of access. Game critic Rick Swan praised its design, stating:
I believe it's more difficult to design a simple game than a complicated one, so Marvel Super Heroes strikes me as a triumph.
The system's Universal Table is a major highlight, making it easy to grasp and versatile enough to handle everything from street-level heroes to cosmic powerhouses like the Silver Surfer. However, its reliance on random character creation can lead to imbalances, and the dual-purpose Karma system has drawn criticism for combining advancement points with other uses:
It is a cardinal sin of game design to have the resource you use for advancement the same resource you use for any other purpose.
Mutants & Masterminds takes a different approach with its effects-based system, allowing players to craft nearly any power they can imagine using generic modifiers. Its point-buy mechanic ensures balanced characters, and Power Level caps help maintain team harmony. On the downside, the system's detailed character creation process can feel overwhelming for newcomers, potentially slowing down initial setup. The Advanced Set further refines the system's design, adding even more customization options.
The Marvel Advanced Set builds upon the FASERIP system by introducing greater depth while retaining much of the original's simplicity. It offers expanded customization through features like power sub-types, Bonus Powers, and Optional Powers, along with a Nemesis countermeasure system to help balance challenges. However, this added complexity might detract from the quick, breezy pace that fans of the original enjoy.
Summary Comparison:
| Feature | FASERIP (Basic) | Marvel Advanced Set | Mutants & Masterminds |
|---|---|---|---|
| Design Philosophy | Power-based (specific) | Power-based (expanded) | Effects-based (granular) |
| Character Creation | Random; can be uneven | Random with more options | Point-buy; very balanced |
| Complexity | Very low; rules-light | Moderate; more detailed | High; detailed creation |
| Flexibility | Moderate (via stunts) | High (customization) | Extreme (nearly limitless) |
| Resolution Mechanic | d100 Universal Table | d100 Universal Table | d20 system |
Choosing the right system depends on your group's preferences. If you're looking for a fast setup and cinematic gameplay, FASERIP's straightforward design might be the best fit, even with its balance quirks. For those who want full control over power creation and don't mind a steeper learning curve, Mutants & Masterminds provides unmatched flexibility. Meanwhile, the Marvel Advanced Set strikes a middle ground, offering depth and customization without becoming too overwhelming, making it a solid choice for both seasoned players and newcomers. This comparison table highlights how each system balances creativity and playability differently, letting you pick the one that matches your style.
Conclusion
Balancing creative flair with structured gameplay, each superhero RPG system brings something unique to the table. FASERIP Marvel Super Heroes stands out for its straightforward Universal Results Table and descriptive power ranks, making it a fantastic choice for newcomers. Its simplicity ensures a quick and accessible experience, though seasoned players might lean toward systems offering more control over character creation. The Marvel Advanced Set, on the other hand, builds on FASERIP's foundation by adding more customization options while preserving its approachable mechanics. This makes it a great pick for players who want a bit more depth without feeling overwhelmed.
For those seeking a more intricate experience, Mutants & Masterminds delivers with its effects-based system and point-buy mechanics, allowing for nearly limitless power creation. Its d20-based gameplay feels familiar and intuitive, especially for players transitioning from other popular RPG systems. Groups that enjoy tactical and strategic depth will appreciate the detailed character-building process and the creative freedom it offers.
When it comes to campaign tone, street-level heroes shine in rules-light systems like FASERIP, while cosmic-level adventures thrive in Mutants & Masterminds, thanks to its ability to scale power levels up to rank 20, capturing the essence of galaxy-spanning heroes.
If you're still searching for the perfect superhero RPG or want to explore other genres, check out the TTRPG Games Directory (https://ttrpg-games.com). This resource provides detailed descriptions of game mechanics, themes, and standout features, helping you find a system that aligns with your group's preferences - whether you're after strategic combat, immersive storytelling, or rich character development.
Ultimately, the best system is the one that matches your group's play style and storytelling goals. Each of these RPGs offers a unique way to bring superhero adventures to life, so choose the one that sparks your imagination and fits your table's dynamic.
FAQs
What are the key differences between FASERIP and the Marvel Advanced Set in superhero RPGs?
The key distinction between FASERIP and the Marvel Advanced Set lies in their complexity and depth. FASERIP, rooted in the original TSR Marvel Super Heroes RPG, is celebrated for its simplicity. It revolves around seven core attributes - Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche - and relies on a percentile system with color-coded results. This setup allows for quick, intuitive gameplay, making it perfect for action-packed sessions that mirror the dynamic energy of comic books.
On the other hand, the Marvel Advanced Set, introduced in 1986, expands upon this foundation with additional features. It includes new attributes, talents, and optional rules, enabling more detailed character customization and strategic gameplay. This system is ideal for players interested in longer campaigns or those who enjoy more intricate storytelling and tactical combat.
What makes the point-buy system in Mutants & Masterminds great for customizing superheroes?
The point-buy system in Mutants & Masterminds offers players the chance to craft their superhero exactly as they picture them. By allocating character points across areas like abilities, skills, powers, and traits, you can tailor your hero’s strengths and weaknesses to match your ideal vision and playstyle.
This approach allows every character to stand out, whether you’re building a raw powerhouse, a brilliant strategist, or a jack-of-all-trades. It’s all about putting the creative reins firmly in the player’s hands.
What superhero RPG system is best for fast-paced, action-packed adventures?
If you're looking for fast-paced superhero action, the Prowlers & Paragons Ultimate Edition Quickstart is a fantastic choice. Its simple mechanics rely on rolling six-sided dice and crafting vivid, cinematic scenes, allowing you to jump straight into the action without wading through complicated rules.
This system prioritizes quick, energetic gameplay and sparks imaginative storytelling, making it ideal for players who crave an engaging superhero adventure without the hassle of a lengthy learning process.