# Worlds Without Number

Worlds Without Number is a sandbox fantasy RPG by Kevin Crawford, featuring extensive world-building tools and GM support. Compatible with Stars Without Number, it offers sword and sorcery heroes, faction systems, and robust hex-crawl mechanics. The free version provides complete rules for budget-conscious gamers.

## At a Glance

Fantasy • Needs GM • 3/5 complexity • Low prep

## Why It Fits

A strong fit for groups that want fantasy adventure with a clear play identity, with sandbox helping define the experience.

## Fit Facts

- Players: 3-5 players + GM
- Session length: 120-240 minutes
- Prep: Low

## Facets

- Genres: Fantasy
- Systems: Old-School Renaissance (OSR)
- Mechanics: Sandbox, Rules Lite

## Scores

- Complexity: 3/5
- New GM Fit: 2/5
- Roleplay Focus: 3/5
- Combat Focus: 3/5
- Tactical Depth: 1/5
- Campaign Depth: 4/5

## Best For

- Groups that want fantasy adventure with a clear play identity
- Players who want open-ended exploration and self-directed problem-solving
- Players who enjoy danger, discovery, and player-driven problem-solving

## Avoid If

- You mainly want short standalone sessions with minimal carryover
- You want the system to stay almost invisible at the table
- You want a much breezier tone than this game is built to support

## Directory Notes

Worlds Without Number embraces sword and sorcery adventure in a fantasy world of blade and black magic. Unlike high fantasy epics about saving the world, WWN focuses on personal quests, mercenary work, and exploration of ancient ruins.

## Theme and Setting

The default setting is Latter Earth—a post-apocalyptic fantasy world where magic has returned after the fall of a technological civilization. However, the system is designed for creation-before-play : the extensive world-building tools help GMs generate unique settings rather than requiring use of the default.

## How Play Feels

WWN uses a 2d6 skill system combined with classic D&D combat mechanics (AC, hit points, saving throws). Character creation offers three modes: Adventurer (heroic), Warrior (grittier), or Mage (magic-focused).

## What Makes It Distinct

The standout feature is the extensive GM toolkit : tables for generating ruins, dungeons, cities, wilderness areas, and factions. The faction system allows organizations (cults, kingdoms, guilds) to pursue their own goals independently of the PCs, creating a living world.

## Where It May Not Fit

You mainly want short standalone sessions with minimal carryover You want the system to stay almost invisible at the table.

## Links

- Directory page: https://www.ttrpg-games.com/item/worlds-without-number
- Agent JSON: https://www.ttrpg-games.com/api/games/worlds-without-number.json
- Publisher or official site: https://www.drivethrurpg.com/en/product/348809/worlds-without-number?affiliate_id=1659151
- Reviews or retailer page: https://www.drivethrurpg.com/en/product/348809/worlds-without-number?affiliate_id=1659151
