# World of Dungeons

World of Dungeons is an ultra-minimal, Dungeon World–adjacent fantasy game that runs on 2d6 rolls and rulings over rules. Classless and fast to teach, it focuses on quick dungeons, creative problem-solving, and near-zero prep. Perfect for one-shots, drop-in play, or teaching brand-new players.

## At a Glance

PbtA-adjacent • 2d6 moves • 2–5 + GM • Near-zero prep • Rules‑lite • 1–2h sessions

## Why It Fits

A strong fit for groups that want fantasy adventure with a clear play identity, with narrative-Driven helping define the experience.

## Fit Facts

- Players: 2-5 players + GM
- Session length: 60-120 minutes
- Prep: None

## Facets

- Genres: Fantasy
- Mechanics: Narrative-Driven, Rules Lite
- Decision tags: Low Prep

## Scores

- Complexity: 2/5
- New GM Fit: 5/5
- Roleplay Focus: 5/5
- Combat Focus: 2/5
- Tactical Depth: 0/5
- Campaign Depth: 3/5

## Best For

- Groups that want fantasy adventure with a clear play identity
- Tables that want fiction-first play and scene-level consequences
- Players who want character, atmosphere, or story to matter more than pure tactics

## Avoid If

- You want denser mechanical crunch or build complexity
- You want combat and action to drive most of the session
- You want the system to stay almost invisible at the table

## Directory Notes

Classic dungeon-crawl vibes distilled to essentials—adventurers, hazards, treasure, and creative problem-solving. It’s setting-agnostic and thrives on prompts rather than canon.

## Theme and Setting

Resolve risky actions with 2d6 + attribute: 10+ full success, 7–9 mixed, 6- miss. HP comes from rolling hit dice and keeping dice equal to level.

## How Play Feels

Armor subtracts damage. Magic and monsters are intentionally under-specified to encourage rulings and hacks.

## What Makes It Distinct

A true “rules sketch”: minimal procedures that invite table judgment. It runs fast, converts OSR content on the fly, and teaches play through conversation rather than rule lookups.

## Where It May Not Fit

You want denser mechanical crunch or build complexity You want combat and action to drive most of the session.

## Links

- Directory page: https://www.ttrpg-games.com/item/world-of-dungeons
- Agent JSON: https://www.ttrpg-games.com/api/games/world-of-dungeons.json
- Publisher or official site: https://johnharper.itch.io/world-of-dungeons?ac=YUqaLN4pVvG
- Reviews or retailer page: https://johnharper.itch.io/world-of-dungeons?ac=YUqaLN4pVvG
