# The Wildsea

The Wildsea is a narrative survival-fantasy RPG set on an endless treetop ocean. Using a fast d6 pool with twists, crews sail chainsaw-prowed ships, scavenge, and survive weird hazards. Classless and highly creative, it favors low-prep, fiction-first play with strong setting prompts. Ideal for exploration-forward campaigns.

## At a Glance

Fantasy • Needs GM • 4/5 complexity • Medium prep

## Why It Fits

A strong fit for groups that want fantasy adventure with a clear play identity, with exploration-Driven helping define the experience.

## Fit Facts

- Players: 2-5 players + GM
- Session length: 120-240 minutes
- Prep: Medium

## Facets

- Genres: Fantasy, Post-Apocalyptic
- Mechanics: Exploration-Driven, Narrative-Driven, Sandbox, Survival, Team-Based
- Decision tags: Low Prep

## Scores

- Complexity: 4/5
- New GM Fit: 3/5
- Roleplay Focus: 5/5
- Combat Focus: 2/5
- Tactical Depth: 2/5
- Campaign Depth: 5/5

## Best For

- Groups that want fantasy adventure with a clear play identity
- Groups that want place, travel, and discovery to stay central
- Players who want character, atmosphere, or story to matter more than pure tactics

## Avoid If

- You want a very light rules load
- You want combat and action to drive most of the session
- You mainly want short standalone sessions with minimal carryover

## Directory Notes

Crews of wildsailors cut paths through the rustling waves on chainsaw-prowed ships, trading, salvaging, and surviving among ports perched on tallshanks, floating spits, and treetop reefs. Flora and fauna are dangerous, beautiful, and often useful.

## Theme and Setting

The Wildsea uses a fiction-first d6 pool. Combine an Edge, relevant Skills, and advantages to build a pool; highest single die sets the outcome (Triumph, Conflict, Disaster).

## How Play Feels

Doubles create a Twist — a side effect that changes the scene. Progress Tracks, Journeys, and Montages pace travel, downtime, and long actions.

## What Makes It Distinct

You want a very light rules load You want combat and action to drive most of the session. You want a very light rules load You want combat and action to drive most of the session.

## Where It May Not Fit

You want a very light rules load You want combat and action to drive most of the session.

## Links

- Directory page: https://www.ttrpg-games.com/item/wildsea
- Agent JSON: https://www.ttrpg-games.com/api/games/wildsea.json
- Publisher or official site: https://thewildsea.co.uk/
- Reviews or retailer page: https://felixisaacs.itch.io/thewildsea?ac=YUqaLN4pVvG
