# Whitehack (Fourth Edition)

Whitehack is a rules‑lite, classless OSR fantasy game that marries old‑school tempo with modern clarity. Built to run decades of modules, it emphasizes fast rulings, resource‑aware exploration, and creative problem‑solving over build math—ideal for one‑shots or lean sandboxes that value speed and consequence.

## At a Glance

Fantasy • Needs GM • 3/5 complexity • One-shot friendly • Low prep

## Why It Fits

A strong fit for groups that want fantasy adventure with a clear play identity, with classless helping define the experience.

## Fit Facts

- Players: 3-5 players + GM
- Session length: 120-180 minutes
- Prep: Low

## Facets

- Genres: Fantasy
- Systems: Old-School Renaissance (OSR)
- Mechanics: Classless, Sandbox, Rules Lite, Streamlined
- Decision tags: Low Prep

## Scores

- Complexity: 3/5
- New GM Fit: 3/5
- Roleplay Focus: 3/5
- Combat Focus: 3/5
- Tactical Depth: 1/5
- Campaign Depth: 4/5

## Best For

- Groups that want fantasy adventure with a clear play identity
- Players who want open-ended exploration and self-directed problem-solving
- Players who enjoy danger, discovery, and player-driven problem-solving

## Avoid If

- You want the system to stay almost invisible at the table
- You want a much breezier tone than this game is built to support
- You want the rules to solve every table decision for you

## Directory Notes

Tone leans peril‑forward and practical: treasure, risk, and logistics shape routes and stakes. Resolution stays lean: roll a d20 against relevant attributes, with advantage/disadvantage style tweaks to keep arithmetic light.

## Theme and Setting

Characters are classless. Identity emerges from attributes, equipment, and—distinctively—freeform groups (affiliations, backgrounds, vocations) you invoke to justify expertise, leverage allies, or frame fictional positioning.

## How Play Feels

Inventory and encumbrance matter; combat is quick and dangerous by design. Magic is flavorful and concise rather than list‑heavy, encouraging table rulings and creative use over exhaustive subsystems.

## What Makes It Distinct

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support. You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Where It May Not Fit

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Links

- Directory page: https://www.ttrpg-games.com/item/whitehack-2
- Agent JSON: https://www.ttrpg-games.com/api/games/whitehack-2.json
- Publisher or official site: https://whitehackrpg.wordpress.com/
- Reviews or retailer page: https://www.drivethrurpg.com/product/432645/Whitehack-Fourth-Edition?affiliate_id=1659151
