# Stoneburner

Stoneburner is a rules‑lite sci‑fantasy survival game using the Breathless step‑die engine. Solo‑friendly and classless kits drive quick, low‑prep play focused on demon‑haunted delves, resource juggling, and colony growth. Ideal for short, high‑stakes sessions where choices about light, tools, and risk define whether your dwarves rebuild—or burn.

## At a Glance

Science Fiction • 1-1 players • 3/5 complexity • One-shot friendly • Low prep

## Why It Fits

A strong fit for groups that want science-fiction ideas to shape the actual play experience, with exploration-Driven helping define the experience.

## Fit Facts

- Players: 1-1 players
- Session length: 60-180 minutes
- Prep: Low

## Facets

- Genres: Science Fiction
- Mechanics: Exploration-Driven, Rules Lite, Resource Management, Survival, Solo Play
- Decision tags: Low Prep

## Scores

- Complexity: 3/5
- New GM Fit: 4/5
- Roleplay Focus: 3/5
- Combat Focus: 2/5
- Tactical Depth: 2/5
- Campaign Depth: 5/5

## Best For

- Players who want science-fiction ideas to shape the actual play experience
- Groups that want place, travel, and discovery to stay central
- Long-form campaigns with room for the table to build momentum

## Avoid If

- You want the system to stay almost invisible at the table
- You want a much breezier tone than this game is built to support
- You want the rules to solve every table decision for you

## Directory Notes

It’s sci‑fantasy with grime under the nails—part Deep Rock Galactic, part Dwarf Fortress, with a vein of doom‑hunting heroics. The game runs on Breathless, a rules‑lite step‑die engine that models exhaustion and risk.

## Theme and Setting

Actions use dice that degrade (d10 → d8 → d6 → d4) as the delve wears on; careful resupply and clever play restore your edge. Kits (like Striker, Sinker, Spellwinder, Stanchion) give immediate identity without build crunch.

## How Play Feels

Procedures cover delving, crafting, looting, and community management, keeping turns snappy and fiction‑first. Player‑facing rolls, clear clocks and tracks, and simple opposition make it ideal for solo or GM‑light tables.

## What Makes It Distinct

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support. You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Where It May Not Fit

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Links

- Directory page: https://www.ttrpg-games.com/item/stoneburner
- Agent JSON: https://www.ttrpg-games.com/api/games/stoneburner.json
- Publisher or official site: https://farirpgs.itch.io/stoneburner?ac=YUqaLN4pVvG
- Reviews or retailer page: https://farirpgs.itch.io/stoneburner?ac=YUqaLN4pVvG
