# Polaris RPG

Polaris RPG is a post-apocalyptic underwater survival game where humanity fled to the seas after the surface became uninhabitable. Players navigate faction wars, scarce resources, and underwater horrors as genetically modified survivors. Crunchy yet approachable mechanics support deep sea exploration and community struggles in a hostile aquatic world.

## At a Glance

Post-apocalyptic underwater • d6 dice pool • 2–5 + GM • Low-to-moderate prep • Medium complexity • 2–4h sessions

## Why It Fits

A strong fit for groups that want life after collapse to drive the tone and choices, with exploration-Driven helping define the experience.

## Fit Facts

- Players: 2-5 players + GM
- Session length: 120-240 minutes
- Prep: Low

## Facets

- Genres: Post-Apocalyptic, Science Fiction
- Mechanics: Exploration-Driven, Rules Lite, Resource Management, Survival

## Scores

- Complexity: 3/5
- New GM Fit: 3/5
- Roleplay Focus: 3/5
- Combat Focus: 2/5
- Tactical Depth: 2/5
- Campaign Depth: 5/5

## Best For

- Groups that want life after collapse to drive the tone and choices
- Groups that want place, travel, and discovery to stay central
- Long-form campaigns with room for the table to build momentum

## Avoid If

- You mainly want short standalone sessions with minimal carryover
- You want a cleaner, less pressured world state
- You want the system to stay almost invisible at the table

## Directory Notes

Polaris takes place centuries after wars and climate catastrophe rendered Earth's surface uninhabitable. Humanity sought refuge beneath the swollen oceans, guided by mysterious benefactors known as the Geneticians.

## Theme and Setting

Now survivors cling to existence in underwater settlements called Havens, struggling with genetic degeneration, perpetual faction wars, and monsters of the deep. The world combines sleek underwater aesthetics with brutal survival stakes—society teeters between rebuilding civilization and collapsing into barbarism.

## How Play Feels

The system uses a d6 dice pool mechanic where players roll attribute dice plus skill dice, counting successes. Combat is tactical without being overwhelming, with hit locations, armor values, and weapon variety.

## What Makes It Distinct

Character creation offers four genetic types: normal Humans, Natural Hybrids, Geno-Hybrids, and Techno-Hybrids—each with distinct underwater survival capabilities. The game emphasizes resource scarcity, equipment condition, and the constant threat of drowning or pressure failure.

## Where It May Not Fit

You mainly want short standalone sessions with minimal carryover You want a cleaner, less pressured world state.

## Links

- Directory page: https://www.ttrpg-games.com/item/polaris-rpg
- Agent JSON: https://www.ttrpg-games.com/api/games/polaris-rpg.json
- Publisher or official site: https://www.polaris-rpg.com/
- Reviews or retailer page: https://www.drivethrurpg.com/product/184944/POLARIS-RPG--Core-Rulebook-1--ENGLISH?affiliate_id=1659151
