# Kids on Brooms

Kids on Brooms is a rules-light magical-school TTRPG about young witches and wizards building their own school, uncovering secrets, casting flexible spells, and handling mystery, danger, homework, friendships, and magical trouble through the Kids on Bikes framework.

## At a Glance

Magical-school fantasy - Rules-light narrative play - Collaborative school creation - 2-6 players plus GM - Flexible spellcasting - Best for one-shots and short campaigns

## Why It Fits

Kids on Brooms gives TTRPG Games a clear magical-school recommendation that complements Kids on Bikes, Tales from the Loop, Animon Story, and Monster of the Week without duplicating their finder roles.

## Fit Facts

- Players: 2-6 players + GM
- Session length: 120-240 minutes
- Prep: Low
- Price: Paid

## Facets

- Genres: Fantasy, Mystery and Investigation, Supernatural
- Mechanics: Campaign, Collaborative Worldbuilding, Narrative-Driven, Rules Lite, Team-Based
- Decision tags: Beginner-Friendly, Low Prep, One-Shot Friendly

## Scores

- Complexity: 2/5
- New GM Fit: 4/5
- Roleplay Focus: 5/5
- Combat Focus: 1/5
- Tactical Depth: 1/5
- Campaign Depth: 3/5

## Best For

- Groups that want a magical-school TTRPG with table-built school lore, classes, faculty, rivals, and student drama.
- Newer players who want a familiar premise and a light Kids on Bikes-style dice engine.
- GMs who like flexible spellcasting, school secrets, and mysteries that grow from collaborative worldbuilding.

## Avoid If

- You want licensed Hogwarts canon or a setting that arrives fully defined before session zero.
- Your table wants tactical combat, crunchy spell lists, or detailed character-build optimization.
- The GM does not want to adjudicate open-ended magic, improvised consequences, and table-created school details.

## Explorer Notes

Kids on Brooms is a standalone magical-school TTRPG from Jonathan Gilmour, Doug Levandowski, and Spenser Starke. It uses the Kids on Bikes framework to shift play from small-town paranormal trouble into a table-created school for witches and wizards, with students handling classes, friendships, secrets, magical mishaps, dangerous creatures, and the kind of mysteries that only make sense when homework and spellcasting are both part of the same week.

The game is useful on TTRPG Games because it answers a very clear finder question: what should I play if I want a magical school campaign without using a licensed canon? Instead of asking a GM to bring a full setting, the rules point the table at collaborative school creation. The group defines the school, its culture, its head teacher, its classes, its traditions, and the boundaries of the tone before play begins. That gives a new group a strong shared premise without burying them in setting lore.

## What The Game Is About

Kids on Brooms is about young magic-users at a school they build together. The official Renegade description frames it as a game about life as a witch or wizard at a magical school full of mystery, danger, adventure, and homework. Its play space is intentionally broad: the same rules can support cozy school drama, creature-of-the-week trouble, suspicious faculty, forbidden books, competitive school sports, social rivalries, and darker magical secrets.

Characters are students rather than optimized fantasy adventurers. Their relationships, classes, school obligations, and personal style matter as much as the spells they cast. The book is a compact 96-page game, and reviews consistently describe it as approachable, rules-light, and easy to bring to a table that already understands the magical-school genre.

## How It Plays

The rules use the Kids on Bikes engine. Characters rate six stats with different die sizes, from weaker d4 traits to stronger high-die traits. When a character takes a risky action, the GM sets a difficulty and the player rolls the relevant die. Dice can explode, letting a lucky roll keep climbing, and the system includes a take-half option for some situations. Failed or difficult rolls can feed adversity tokens, giving the table a simple economy for later help.

Magic is flexible rather than built from a long spell list. Players describe what they are trying to do, the table judges the scope and risk, and the roll determines how cleanly the spell works. That makes the game fast and expressive, but it also means the GM needs to be comfortable adjudicating spell difficulty, consequences, and edge cases in the moment.

## Table Fit

Kids on Brooms is strongest for groups that want a collaborative magical-school campaign, a fast one-shot about a school secret, or a short series built around terms, exams, rival students, strange classes, and supernatural trouble. It is especially useful for new TTRPG players because the premise is familiar and the mechanics stay out of the way once the school and characters are established.

It is not the best pick for tables that want tactical grid combat, highly codified spell lists, licensed setting canon, or a GM-facing adventure structure that answers every uncertainty. The rules create a strong shared playground, but they expect the table to improvise, negotiate tone, and turn broad school ideas into scenes.

## Practical Buying Notes

The official Renegade listing presents the core book as a physical product at $25 and the PDF as a separate $12.99 product. As checked during this profile, the physical listing was marked out of stock on Renegade's store, while the PDF listing remained available. Hunters Entertainment also maintains a Kids on Brooms page with downloadable support materials, including character sheets and a class schedule.

## Why It Belongs Beside Related Games

Compared with [Kids on Bikes](/item/kids-on-bikes/), Kids on Brooms keeps the accessible young-character framework but changes the promise from small-town powered mystery to an explicit magical-school game. Compared with [Tales from the Loop](/item/talesfromtheloop/), it is less tied to a fixed retro-science setting and more focused on co-creating the institution where play happens. Compared with [Animon Story](/item/animon-story/), it shares youth-driven friendship and discovery, but replaces partner-monster adventure with school life, spellcasting, and magical secrets.

## Sources

 
- [Renegade Game Studios physical product page](https://renegadegamestudios.com/kids-on-brooms/)

 
- [Renegade Game Studios PDF product page](https://renegadegamestudios.com/pdf-kids-on-brooms/)

 
- [Hunters Entertainment Kids on Brooms listing and downloads](https://www.huntersentertainment.com/kidsonbikesrpg)

 
- [Gnome Stew review](https://gnomestew.com/kids-on-brooms-review/)

 
- [Wayfarer's Rest review and guide](https://wayfarersrest.com/2023/01/19/kids-on-brooms-a-review-and-guide/)

## Links

- Explorer page: https://www.ttrpg-games.com/item/kids-on-brooms
- Agent JSON: https://www.ttrpg-games.com/api/games/kids-on-brooms.json
- Publisher or official site: https://renegadegamestudios.com/kids-on-brooms/
- Reviews or retailer page: https://gnomestew.com/kids-on-brooms-review/
