# HOSTILE

HOSTILE is a near‑future, blue‑collar sci‑fi survival RPG using classic 2d6 task resolution. Classless and low‑prep, it emphasizes hazardous jobs, hard vacuum, and resource management over heroics. Ideal for tense one‑shots, salvage runs, and ongoing colony campaigns with a gritty, industrial vibe.

## At a Glance

Aliens • Needs GM • 4/5 complexity • Low prep

## Why It Fits

A strong fit for groups that want hostile encounters with alien life and worlds, with resource Management helping define the experience.

## Fit Facts

- Players: 2-5 players + GM
- Session length: 120-240 minutes
- Prep: Low

## Facets

- Genres: Aliens, Horror, Science Fiction
- Mechanics: Resource Management, Survival
- Decision tags: Low Prep

## Scores

- Complexity: 4/5
- New GM Fit: 4/5
- Roleplay Focus: 4/5
- Combat Focus: 2/5
- Tactical Depth: 3/5
- Campaign Depth: 4/5

## Best For

- Players who want hostile encounters with alien life and worlds
- Groups that want scarcity, logistics, or survival pressure to matter
- Players who want character, atmosphere, or story to matter more than pure tactics

## Avoid If

- You want a very light rules load
- You want combat and action to drive most of the session
- You mainly want short standalone sessions with minimal carryover

## Directory Notes

Alien life, while rare, is hostile; the environment is worse. Built on Cepheus/2d6, the rules use straightforward attribute + skill checks with target numbers and degrees of effect.

## Theme and Setting

Character creation supports both lifepath and non‑random options. Survival procedures cover vacuum, radiation, toxic atmospheres, heat, dehydration, and more; stress and panic rules escalate tension under pressure.

## How Play Feels

Tactical combat leans lethal and practical (aimed fire, suppressive fire, vehicles), while ship operations emphasize checklists, procedures, and crew roles. Rather than heroics, HOSTILE centers blue‑collar problem solving under industrial constraints: time, tools, fatigue, and corporate policy.

## What Makes It Distinct

You want a very light rules load You want combat and action to drive most of the session. You want a very light rules load You want combat and action to drive most of the session.

## Where It May Not Fit

You want a very light rules load You want combat and action to drive most of the session.

## Links

- Directory page: https://www.ttrpg-games.com/item/hostile
- Agent JSON: https://www.ttrpg-games.com/api/games/hostile.json
- Publisher or official site: https://www.zozergames.com/hostile.html
- Reviews or retailer page: https://www.drivethrurpg.com/en/product/377186/hostile-rules?affiliate_id=1659151
