# Green Dawn Mall

Green Dawn Mall is a rules‑lite survival-horror about teens lost in an endless, uncanny shopping mall. Using simple d6 tests (5–6 = success), it emphasizes exploration, odd encounters, and resourceful problem‑solving over combat. Low‑prep and quick to run, it’s ideal for tense one‑shots or short campaigns focused on discovery.

## At a Glance

Horror • Needs GM • 3/5 complexity • One-shot friendly • Low prep

## Why It Fits

A strong fit for groups that want tension, danger, and unease to stay active at the table, with exploration-Driven helping define the experience.

## Fit Facts

- Players: 2-5 players + GM
- Session length: 120-180 minutes
- Prep: Low

## Facets

- Genres: Horror, Modern
- Mechanics: Exploration-Driven, Narrative-Driven, Rules Lite, Survival
- Decision tags: Low Prep

## Scores

- Complexity: 3/5
- New GM Fit: 4/5
- Roleplay Focus: 5/5
- Combat Focus: 2/5
- Tactical Depth: 1/5
- Campaign Depth: 4/5

## Best For

- Groups that want tension, danger, and unease to stay active at the table
- Groups that want place, travel, and discovery to stay central
- Players who want character, atmosphere, or story to matter more than pure tactics

## Avoid If

- You want combat and action to drive most of the session
- You want low-tension or low-threat play
- You want the system to stay almost invisible at the table

## Directory Notes

Survival here is about curiosity tempered by caution: pay attention to the rules of the place, notice patterns, and pick your moments to retreat. The engine is deliberately minimal.

## Theme and Setting

Players roll 1–4d6 and succeed on 5–6; the GM sets die pools by risk and fictional positioning. The text favors procedures and tables over subsystems: modular store generators, factions, NPCs, and odd objects fuel play without prep.

## How Play Feels

Consequences escalate fictionally—lost gear, separated friends, strange bargains—keeping tension high without tactical crunch. Inventory is light, clocks are implicit, and information is the most precious resource.

## What Makes It Distinct

You want combat and action to drive most of the session You want low-tension or low-threat play. You want combat and action to drive most of the session You want low-tension or low-threat play.

## Where It May Not Fit

You want combat and action to drive most of the session You want low-tension or low-threat play.

## Links

- Directory page: https://www.ttrpg-games.com/item/green-dawn-mall
- Agent JSON: https://www.ttrpg-games.com/api/games/green-dawn-mall.json
- Publisher or official site: https://comemartin.itch.io/green-dawn-mall?ac=YUqaLN4pVvG
- Reviews or retailer page: https://comemartin.itch.io/green-dawn-mall?ac=YUqaLN4pVvG
