# For Gold & Glory

For Gold & Glory is a faithful retroclone of AD&D 2nd Edition, consolidating the Player's Handbook, DMG treasure sections, and Monster Manual into a single comprehensive tome. It preserves the classic THAC0 system, percentile skills, and race-class combinations while cleaning up ambiguities through decades of community playtesting. Perfect for those seeking authentic 2e nostalgia without tracking down vintage books.

## At a Glance

AD&D 2e retroclone • d20 THAC0 + percentile skills • 2-8 + GM • Low prep • Rules Medium • 3-4h sessions

## Why It Fits

A strong fit for groups that want fantasy adventure with a clear play identity, with class-based helping define the experience.

## Fit Facts

- Players: 2-8 players + GM
- Session length: 180-240 minutes
- Prep: Low

## Facets

- Genres: Fantasy, High-Fantasy
- Systems: Old-School Renaissance (OSR)
- Mechanics: Class-based, Rules Lite

## Scores

- Complexity: 3/5
- New GM Fit: 3/5
- Roleplay Focus: 3/5
- Combat Focus: 3/5
- Tactical Depth: 1/5
- Campaign Depth: 3/5

## Best For

- Groups that want fantasy adventure with a clear play identity
- Tables that want quick onboarding and low mechanical drag
- Players who enjoy danger, discovery, and player-driven problem-solving

## Avoid If

- You want the system to stay almost invisible at the table
- You want a much breezier tone than this game is built to support
- You want the rules to solve every table decision for you

## Directory Notes

For Gold & Glory embraces the classic high-fantasy kitchen-sink setting that defined Advanced Dungeons & Dragons 2nd Edition. The system supports everything from grim dungeon crawls to epic planar adventures, with mechanics that assume a world of human-centric civilizations surrounded by dangerous wilderness and ancient ruins.

## Theme and Setting

Unlike more focused modern OSR games, this retroclone preserves the anything-goes approach of the 1990s—dragon-riding knights, planar travelers, and dungeon-delving thieves all fit comfortably within its framework. The bestiary includes classic monsters from aboleths to zombies, while the magic system supports the full spectrum of D&D spellcasting from fireballs to wish spells.

## How Play Feels

The game uses the familiar d20-based THAC0 system for combat, where lower armor class is better and attack rolls must exceed a target number derived from the attacker's skill versus defender's protection. Percentile dice (d100) handle thief skills and other specialized abilities, creating a dual-resolution system that feels distinctly 2e.

## What Makes It Distinct

Character creation follows the classic race and class separation—humans, elves, dwarves, halflings, gnomes, and half-elves each have access to different class combinations, with prime requisite stats affecting experience point bonuses. The book consolidates what originally required three separate volumes: 94 pages of core rules, followed by 105 pages of magic, treasure, and monsters.

## Where It May Not Fit

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Links

- Directory page: https://www.ttrpg-games.com/item/for-gold-and-glory
- Agent JSON: https://www.ttrpg-games.com/api/games/for-gold-and-glory.json
- Publisher or official site: https://www.drivethrurpg.com/en/product/156530/For-Gold--Glory?affiliate_id=1659151
- Reviews or retailer page: https://www.drivethrurpg.com/en/product/156530/For-Gold--Glory?affiliate_id=1659151
