# Electric Bastionland

Electric Bastionland is a rules‑lite OSR game of dangerous expeditions in a strange industrial city and its depths. Classless characters, quick d20 saves, and no to‑hit rolls keep turns fast and consequences sharp. Inventory and odd relics do the heavy lifting—ideal for low‑prep, exploration‑driven play.

## At a Glance

Fantasy • Needs GM • 3/5 complexity • One-shot friendly • Low prep

## Why It Fits

A strong fit for groups that want fantasy adventure with a clear play identity, with exploration-Driven helping define the experience.

## Fit Facts

- Players: 3-5 players + GM
- Session length: 120-180 minutes
- Prep: Low

## Facets

- Genres: Fantasy
- Systems: Old-School Renaissance (OSR)
- Mechanics: Exploration-Driven, Classless, Rules Lite
- Decision tags: Low Prep

## Scores

- Complexity: 3/5
- New GM Fit: 3/5
- Roleplay Focus: 3/5
- Combat Focus: 3/5
- Tactical Depth: 1/5
- Campaign Depth: 4/5

## Best For

- Groups that want fantasy adventure with a clear play identity
- Groups that want place, travel, and discovery to stay central
- Players who enjoy danger, discovery, and player-driven problem-solving

## Avoid If

- You want the system to stay almost invisible at the table
- You want a much breezier tone than this game is built to support
- You want the rules to solve every table decision for you

## Directory Notes

Tone is grounded, lethal, and a bit surreal. Resolution uses quick d20 saves; attacks go straight to damage, so positioning and risk matter.

## Theme and Setting

Characters are classless; gear, scars, and odd finds shape capability. Encumbrance and turn procedures press time, light, and supply.

## How Play Feels

Magic enters the fiction through oddities rather than exhaustive lists, encouraging rulings over rules. Speed and clarity: no to‑hit step, damage is decisive, and oddities act like puzzling tools that reward experimentation.

## What Makes It Distinct

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support. You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Where It May Not Fit

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Links

- Directory page: https://www.ttrpg-games.com/item/electric-bastionland
- Agent JSON: https://www.ttrpg-games.com/api/games/electric-bastionland.json
- Publisher or official site: https://www.bastionland.com/p/electric-bastionland.html
- Reviews or retailer page: https://www.drivethrurpg.com/en/product/301641/electric-bastionland?affiliate_id=1659151
