# DURF

DURF is a rules‑lite OSR dungeon‑fantasy game using d20 tests with advantage/disadvantage. Classless and low‑prep, it emphasizes quick character creation, risky combat, and simple exploration procedures. Ideal for one‑shots, convention tables, or fast campaigns wanting rulings‑over‑rules.

## At a Glance

Old-School Renaissance (OSR) • Needs GM • 3/5 complexity • One-shot friendly • Low prep

## Why It Fits

A strong fit for groups that want quick onboarding and low mechanical drag, with classless helping define the experience.

## Fit Facts

- Players: 3-5 players + GM
- Session length: 120-180 minutes
- Prep: Low

## Facets

- Systems: Old-School Renaissance (OSR)
- Mechanics: Classless, Rules Lite
- Decision tags: Low Prep

## Scores

- Complexity: 3/5
- New GM Fit: 4/5
- Roleplay Focus: 3/5
- Combat Focus: 3/5
- Tactical Depth: 1/5
- Campaign Depth: 3/5

## Best For

- Tables that want quick onboarding and low mechanical drag
- Players who enjoy danger, discovery, and player-driven problem-solving
- Groups that want a game that can land well in a single sitting

## Avoid If

- You want the system to stay almost invisible at the table
- You want a much breezier tone than this game is built to support
- You want the rules to solve every table decision for you

## Directory Notes

OSR/PbtA‑inspired • d20 tests with advantage • 3–5 + GM • Low prep • Rules‑lite • 2–3h sessions Theme and Setting DURF aims squarely at dungeon‑fantasy: hazardous delves, strange magic, and meaningful resource choices. It embraces the OSR ethos—player ingenuity over character build depth—so tone leans more perilous than heroic, with quick consequences and room for emergent worldbuilding.

## Theme and Setting

Resolution centers on d20 tests with a simple advantage/disadvantage toggle. Characters are classless; backgrounds and gear define roles.

## How Play Feels

Hit Dice are low and damage is punchy, keeping fights tense. Procedures for inventory, exploration, and rests are lightweight, reducing bookkeeping without losing the crawl loop.

## What Makes It Distinct

Compared to bulkier retroclones, DURF strips to essentials while keeping familiar OSR procedures. Its advantage mechanic smooths adjudication and speeds table calls, and the text is hack‑friendly under CC‑BY—encouraging tables to mod, bolt on options, or re‑skin for different subgenres.

## Where It May Not Fit

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Links

- Directory page: https://www.ttrpg-games.com/item/durf
- Agent JSON: https://www.ttrpg-games.com/api/games/durf.json
- Publisher or official site: https://emielboven.itch.io/durf?ac=YUqaLN4pVvG
- Reviews or retailer page: https://emielboven.itch.io/durf?ac=YUqaLN4pVvG
