# Down We Go

Down We Go is a rules‑lite OSR dungeon crawler using familiar d20 and d6 rolls. Classless, low‑prep, it focuses on quick delves, risky decisions, and treasure‑driven progression in the shifting city of Infinopolis. Ideal for one‑shots, convention tables, or drop‑in campaigns.

## At a Glance

Fantasy • 1-1 players • Needs GM • 3/5 complexity • One-shot friendly

## Why It Fits

A strong fit for groups that want fantasy adventure with a clear play identity, with exploration-Driven helping define the experience.

## Fit Facts

- Players: 1-1 players + GM
- Session length: 60-180 minutes
- Prep: High

## Facets

- Genres: Fantasy
- Systems: Old-School Renaissance (OSR)
- Mechanics: Exploration-Driven, Classless, Rules Lite, Streamlined
- Decision tags: Low Prep

## Scores

- Complexity: 3/5
- New GM Fit: 3/5
- Roleplay Focus: 3/5
- Combat Focus: 3/5
- Tactical Depth: 1/5
- Campaign Depth: 4/5

## Best For

- Groups that want fantasy adventure with a clear play identity
- Groups that want place, travel, and discovery to stay central
- Players who enjoy danger, discovery, and player-driven problem-solving

## Avoid If

- You want the system to stay almost invisible at the table
- You want a much breezier tone than this game is built to support
- You want the rules to solve every table decision for you

## Directory Notes

Down We Go centers on Infinopolis, an ever-shifting metropolis perched above endless dungeons. Adventurers descend not as storied heroes but as hungry delvers—driven by gold, need, and the city’s appetite for more.

## Theme and Setting

The vibe is grimy street-level fantasy: quick jobs, dangerous alleys, and expeditions that can end as abruptly as they begin. The core rules fit on a single sheet.

## How Play Feels

Players roll d20 for saves and checks, with d6 procedures powering exploration, encounters, and hazards. The game embraces swingy outcomes and “rulings over rules,” keeping turns brisk and spotlight on fiction-first choices.

## What Makes It Distinct

It is classless, with archetypal roles emerging from equipment, traits, and scars rather than fixed builds. Infinopolis itself acts as an engine for play—generators, procedures, and tables feed fast prep and emergent scenarios.

## Where It May Not Fit

You want the system to stay almost invisible at the table You want a much breezier tone than this game is built to support.

## Links

- Directory page: https://www.ttrpg-games.com/item/down-we-go
- Agent JSON: https://www.ttrpg-games.com/api/games/down-we-go.json
- Publisher or official site: https://plusoneexp.com/products/down-we-go-hardback
- Reviews or retailer page: https://www.drivethrurpg.com/en/product/438881/Down-We-Go-Infinite?affiliate_id=1659151
