# Coyote & Crow

Native American-created sci-fi RPG in a future without colonization. Cahokian explorers, unique d12 mechanics, and a hopeful vision. Winner of the Origins Award.

## At a Glance

Original system • d12 mechanics • Indigenous futurism • Hopeful sci-fi • 3-5 players + GM • Campaign play • 3-4h sessions

## Why It Fits

A strong fit for groups that want science-fiction ideas to shape the actual play experience, with character Customization helping define the experience.

## Fit Facts

- Players: 3-5 players + GM
- Session length: 180-240 minutes
- Prep: Medium

## Facets

- Genres: Science Fiction
- Mechanics: Character Customization
- Decision tags: Award Winning

## Scores

- Complexity: 4/5
- New GM Fit: 2/5
- Roleplay Focus: 3/5
- Combat Focus: 3/5
- Tactical Depth: 4/5
- Campaign Depth: 4/5

## Best For

- Players who want science-fiction ideas to shape the actual play experience
- Tables that enjoy tuning characters and expressing concepts mechanically
- Long-form campaigns with room for the table to build momentum

## Avoid If

- You want a very light rules load
- You dislike tactical combat or heavier encounter procedure
- You mainly want short standalone sessions with minimal carryover

## Directory Notes

What is Coyote & Crow? Coyote & Crow is a tabletop RPG created by Connor Alexander and a team of Native American and First Nations writers, artists, and designers.

## Theme and Setting

Funded through a $1.1 million Kickstarter in 2021, it presents a vision of the future where European colonization of the Americas never occurred. The game is set in 2118 in Cahokia, a massive city built on the site of the historical Mississippian culture's greatest settlement.

## How Play Feels

Here, indigenous peoples have thrived, developing advanced technology while maintaining traditional values and connection to the land. The Setting: A Future Without Colonization Coyote & Crow's world diverged from ours centuries ago when a supernatural event—the Awis—transformed North America.

## What Makes It Distinct

In this timeline: Indigenous nations developed independently —Creating unique technological and cultural paths The Awis changed everything —A mystical event that made technology and spirit work together Cahokia is a metropolis —A city of 30 million, center of trade and innovation The Old World is mysterious —Europe and Asia are distant, poorly understood places Hope prevails —This is a setting of optimism, not post-apocalyptic struggle The game deliberately avoids colonialist tropes. There are no "savages," no noble primitives, no dying cultures.

## Where It May Not Fit

You want a very light rules load You dislike tactical combat or heavier encounter procedure.

## Links

- Directory page: https://www.ttrpg-games.com/item/coyoteandcrow
- Agent JSON: https://www.ttrpg-games.com/api/games/coyoteandcrow.json
- Publisher or official site: https://coyoteandcrow.net/
- Reviews or retailer page: https://www.drivethrurpg.com/en/product/352754/coyote-and-crow-core-rulebook?affiliate_id=1659151
