# City of Judas

City of Judas is an indie RPG with an urban, spiritually charged frame that leans into pressure, loyalty, and character fallout.

## At a Glance

Urban pressure cooker • Indie narrative focus • 2-5 players + GM • Social fallout • 2-3h sessions

## Why It Fits

A strong fit for groups that want dense interpersonal pressure, with powered by the Apocalypse (PbtA) helping define the experience.

## Fit Facts

- Players: 2-5 players + GM
- Session length: 120-180 minutes
- Prep: Low
- Price: Paid

## Facets

- Genres: Historical, Supernatural
- Systems: Powered by the Apocalypse (PbtA)
- Themes: Dark

## Scores

- Complexity: 4/5
- New GM Fit: 2/5
- Roleplay Focus: 5/5
- Combat Focus: 1/5
- Tactical Depth: 1/5
- Campaign Depth: 3/5

## Best For

- Players who want dense interpersonal pressure
- Short urban campaigns with thematic weight
- Groups that like indie narrative design

## Avoid If

- You want broad tactical tooling
- You prefer traditional heroic fantasy
- You dislike games that stay emotionally close to the characters

## Directory Notes

City of Judas feels like the kind of game that gains value from sharpness rather than size. It is not trying to become a universal urban supernatural platform. It is trying to create a specific kind of social and spiritual pressure inside a setting where history, belief, and city life all push against one another. That narrower ambition gives it a stronger identity than many larger games with more generic flexibility.

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## Theme and Setting

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The setting matters because the game is built around compressed urban tension rather than expansive adventure. The supernatural is not distant and spectacular; it is immediate, social, and entangled with the city's power structures. That gives the game a sense of nearness. Threats feel like they live in the same neighborhoods, obligations, and compromises as the characters themselves.

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## How Play Feels

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In play, City of Judas rewards tables that like mood, pressure, and difficult human interactions more than broad tactical play. Scenes tend to gain force from what they reveal about relationships and power rather than from escalating into bigger set pieces. The game works best when the group is willing to treat atmosphere as active material rather than as decorative framing.

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## What Makes It Distinct

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What stands out is the combination of urban compression and supernatural unease. City of Judas is not memorable because it has the widest support structure. It is memorable because it keeps its focus where it belongs. The city feels like a site of stress, not a sandbox full of neutral content.

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## Where It May Not Fit

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Groups that want a big toolkit, high action throughput, or a game that can flex into many different campaign shapes may find it too narrow. This is not a product whose main advantage is breadth. Its value comes from concentration.

## Links

- Directory page: https://www.ttrpg-games.com/item/city-of-judas
- Agent JSON: https://www.ttrpg-games.com/api/games/city-of-judas.json
- Publisher or official site: https://www.daimongames.com/judas.html
- Reviews or retailer page: https://www.daimongames.com/judas.html
