# Carbon 2185

Carbon 2185 is a cyberpunk RPG of augmentations, corporations, guns-for-hire jobs, and neon-drenched survival in a broken future.

## At a Glance

Cyberpunk mission play • Crew-focused action • 3-5 players + GM • Neon dystopia • 3-4h sessions

## Why It Fits

Carbon 2185 works best as an accessible, mission-ready cyberpunk game for tables that want chrome and corporate rot without overwhelming subsystem load.

## Fit Facts

- Players: 3-5 players + GM
- Session length: 180-240 minutes
- Prep: Medium
- Price: Paid

## Facets

- Genres: Cyberpunk, Dystopian, Science Fiction
- Systems: d20 System

## Scores

- Complexity: 5/5
- New GM Fit: 3/5
- Roleplay Focus: 3/5
- Combat Focus: 4/5
- Tactical Depth: 3/5
- Campaign Depth: 3/5

## Best For

- Groups who want accessible cyberpunk action
- Players who like corp jobs and urban survival
- Tables moving from fantasy into sci-fi dystopia

## Avoid If

- You want soft optimistic sci-fi
- You dislike mission structure
- You want a fully narrative cyberpunk engine

## Directory Notes

Carbon 2185 is easiest to understand as a bridge game: a cyberpunk RPG for groups that want the genre's pressure, implants, and anti-corporate mood without committing to the denser and more intimidating rulesets that usually dominate the space. That positioning is both its biggest strength and the thing that keeps it from feeling definitive.

## Theme and Setting

The setting gives you the expected cyberpunk architecture: private power, public decay, high-tech inequality, and missions carried out by people who have less room to maneuver than they pretend. The important question is not whether the game invents a completely new vision of the future, but whether it can give a table enough friction to feel like cyberpunk rather than merely futuristic action.

## How Play Feels

Carbon 2185 generally clears that bar. In play, the game tends to move toward jobs, pressure, and team problem-solving with a familiar structure for players coming from modern fantasy d20 games.

## What Makes It Distinct

That makes onboarding easier. The tradeoff is that some of cyberpunk's more alien or system-specific texture gets smoothed into a friendlier shape.

## Where It May Not Fit

You want soft optimistic sci-fi You dislike mission structure.

## Links

- Directory page: https://www.ttrpg-games.com/item/carbon-2185
- Agent JSON: https://www.ttrpg-games.com/api/games/carbon-2185.json
- Publisher or official site: https://dragonturtlegamesstore.com/products/carbon-2185-a-cyberpunk-rpg-core-rulebook-pdf
- Reviews or retailer page: https://dragonturtlegamesstore.com/products/carbon-2185-a-cyberpunk-rpg-core-rulebook-pdf
