# After the Blast

After the Blast is a rules-lite post-apocalyptic survival RPG using 2d6 + stat resolution. Classless and quick to play, it emphasizes scavenging, radiation risk, and emergent storytelling over complex mechanics. Ideal for one-shots and wasteland hex-crawls.

## At a Glance

Post-Apocalyptic Survival • 2d6 + Stat • 2–5 + GM • Low prep • Rules-Lite • 2–4h sessions

## Why It Fits

A strong fit for groups that want life after collapse to drive the tone and choices, with exploration-Driven helping define the experience.

## Fit Facts

- Players: 2-5 players + GM
- Session length: 120-240 minutes
- Prep: Low

## Facets

- Genres: Post-Apocalyptic
- Mechanics: Exploration-Driven, Rules Lite, Survival
- Decision tags: Low Prep

## Scores

- Complexity: 3/5
- New GM Fit: 4/5
- Roleplay Focus: 3/5
- Combat Focus: 2/5
- Tactical Depth: 2/5
- Campaign Depth: 5/5

## Best For

- Groups that want life after collapse to drive the tone and choices
- Groups that want place, travel, and discovery to stay central
- Long-form campaigns with room for the table to build momentum

## Avoid If

- You want a cleaner, less pressured world state
- You want the system to stay almost invisible at the table
- You want a much breezier tone than this game is built to support

## Directory Notes

Centuries after nuclear war scorched the earth, survivors eke out existence among shattered cities, radioactive wastes, and roaming mutants. The world blends retro-future technology with desperate scavenging—vault dwellers emerge into blinding sunlight while wastelanders fight over pre-war scraps.

## Theme and Setting

Factions war for territory, ancient machines hum with dangerous energy, and every shadow might hide something hungry or mutated. Resolution uses 2d6 + relevant stat against target numbers set by the GM.

## How Play Feels

Characters choose from archetypes like Vaultborn, Wastelanders, Raiders, Ghouls, and Mercenaries—each with unique starting gear and background hooks. The Radiation & Mutation System adds risk to exploration: exposure triggers mutation rolls that grant strange powers at physical and mental costs.

## What Makes It Distinct

Combat is quick and deadly, favoring tactics and resourcefulness over character durability. The included hex-crawl tools let GMs generate ruins, hazards, and faction territories on the fly.

## Where It May Not Fit

You want a cleaner, less pressured world state You want the system to stay almost invisible at the table.

## Links

- Directory page: https://www.ttrpg-games.com/item/after-the-blast
- Agent JSON: https://www.ttrpg-games.com/api/games/after-the-blast.json
- Publisher or official site: https://pixelforgedev23.itch.io/after-the-blast-a-post-nuclear-wasteland-ttrpg?ac=YUqaLN4pVvG
- Reviews or retailer page: https://pixelforgedev23.itch.io/after-the-blast-a-post-nuclear-wasteland-ttrpg?ac=YUqaLN4pVvG
