{"slug":"7th-sea","title":"7th Sea","url":"https://www.ttrpg-games.com/item/7th-sea","agentUrl":"https://www.ttrpg-games.com/api/games/7th-sea.json","summary":{"blurb":"John Wick's swashbuckling TTRPG of musketeers, pirates, spies and sorcery in Théah, a fantasy 17th-century Europe. Second Edition (Chaosium) rolls d10 pools into Raises, so Heroes almost always succeed and the dice decide how much else they get done. Best for cinematic campaigns with players who like to describe their moves.","atAGlance":"Swashbuckling fantasy TTRPG • d10 pools grouped into Raises • five Traits, Backgrounds, Advantages, no classes • Stories drive advancement • 304-page Second Edition core from Chaosium • free quickstart","whyItFits":"Choose 7th Sea when your group wants duels, court intrigue and daring rescues, and players are happy to describe what their Heroes do with some flair. Start with the free quickstart and its pregenerated Heroes. Skip it if you want tactical combat, firm difficulty numbers or a system that settles rulings for the Game Master."},"constraints":{"playerRange":null,"sessionRange":null,"setupMinutes":null,"characterCreationMinutes":null,"prepLevel":"Medium","priceModel":"Paid"},"fit":{"beginnerFriendly":false,"newGmFriendly":2,"oneShotFriendly":true,"campaignFriendly":true,"soloFriendly":false,"improvBurden":"High","structureLevel":"Open","contentIntensity":"Medium"},"scores":[{"key":"complexity","label":"Complexity","value":3},{"key":"new_gm","label":"New GM Fit","value":2},{"key":"roleplay","label":"Roleplay Focus","value":5},{"key":"combat","label":"Combat Focus","value":3},{"key":"tactical","label":"Tactical Depth","value":2},{"key":"campaign","label":"Campaign Depth","value":4}],"availability":{"quickstartAvailable":true,"pdfAvailable":true,"physicalBookAvailable":true,"vttReady":false},"recommendations":{"bestFor":["Groups that want musketeer-style duels, court intrigue and high-seas adventure","Players who enjoy describing their actions and chasing a personal Story","Game Masters comfortable improvising stakes and running scheming Villains"],"avoidIf":["You want tactical combat with positioning and firm difficulty numbers","Your group expects the rules to settle most disputes","You want first edition's roll-and-keep system"]},"facets":{"genres":["Fantasy"],"systems":[],"mechanics":["Campaign","Character Customization","Classless","Narrative-Driven","Skill-Based"],"themes":["Cinematic","Social Intrigue"],"decisionTags":["Award-Winning","One-Shot Friendly","Rules Medium"]},"links":{"websiteUrl":"https://www.chaosium.com/7th-sea/","reviewsUrl":"https://www.drivethrurpg.com/en/product/185462/7th-sea-core-rulebook-second-edition?affiliate_id=1659151"}}